Magic: the Gathering

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Top 20 Artifacts in Magic: The Gathering

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We present a contemporary list of the best artifacts in Magic: the Gathering since its release.

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traducido por Romeu

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revisado por Tabata Marques

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Artifacts are the most special and versatile cards in Magic the Gathering. The absolute majority are castable with mana of any color and, due to their diverse abilities, make up the lists of all decks, correcting the weaknesses of each of the colors and expanding their potential.

The artifacts that make up this list were selected for their frequency and usability in their legal formats. The period before its ban and restriction was also considered.

Their frequency was based on statics referring to lists of events throughout Magic's history, here we are not taking into account the historical importance or relevance of cards in their blocks. After all, cards like Black Vise, Cursed Scroll, Masticore, Well of Knowledge, among many others that shook their Standard or Type II era, being responsible for changes important in both the design and the way of playing Magic.

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Top 20 Artifacts

Aether Vial

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Present in all major creature decks since its arrival in Darksteel, its presence is still a determining factor in Death and Taxes in its Modern and Legacy versions.

It also participates in Goblins Legacy, as well as Humans, Merfolks, Spirit and some Modern combo decks. After all, playing creatures as an instant on the opponent's turn is extremely relevant, especially without paying its costs.

Mox Opal

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The third of the post ABUR Mox (Alpha, Beta, Unlimited, Revised), and can be considered today the most powerful of the sisters, as it does not present additional costs and its limitation is not relevant when added to the wide range of artifacts present in the eternal formats.

Its presence is certain in Storm decks like Paradoxical Outcome, Mystic Forge Combo, Bomberman, 4c Tinker among many other Legacy and Vintage decks.

Arcum's Astrolabe

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Arcum's Astrolabe is an especially strong mana rock, enough to be banned in every competitive format, except Vintage.

We have to look at the Astrolabe as a cantrip that fixes one mana for the entire game, allowing easy access to all colors in the early turns.

Its presence generated a big change in all formats in decks like Tron, Affinity, Kuldotha, Four-Color Snow, putting it at a great advantage, in addition to any deck that needed to correct one or more colors.

Lotus Petal

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The Lotus Petal is a mini Black Lotus and as such is present in all decks where a higher presence of artifacts or free spells might be relevant.

Blue Tinker from Vintage, and The EPIC Storm, 8-Cast, Ad Nauseam Tendrils, Sneak and Show, Doomsday, Reanimator from Legacy are just a few examples.

Mana Vault

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A powerful positive rock mana banned on Legacy and restricted on Vintage and Old School formats. Its mandatory presence in all artifact-based decks, as in the presence of untappers or bounces like Hurkyl's Recall generates mana explosively.

We can mention some famous decks like Aggro Shops and Prison Shops, Oath of Druids, Paradoxical Outcome, and Blue Tinker.

Lion's Eye Diamond

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The first Black Lotus variant, often underestimated for its activation cost, which consists of discarding the hand, the Lion's Eye Diamond is devastating.

Highly synergistic with Reanimators, Madness, Dredge, Doomsday Piles and Storms, it is a key player in many combos based on Underworld Breach, Auriok Salvagers, Yawgmoth's Will, among others.

Bolas's Citadel

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Highly adaptive, Bolas's Citadel is a card that has broken through all formats and also the best artifacts list in the game, being synergistic with life gain decks, aggro, top manipulation, spellslinger, and artifacts.

Generates a huge card advantage when combined with Yawgmoth's Bargain, Sensei's Divining Top, Mystic Forge, Aetherflux Reservoir, Soulfire Grand Master, or other forms of interactions with the top of your library. Bolas's Citadel sets the game every turn it comes into play, consistent and brutal.

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Chalice of the Void

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Stax pieces are always among the most powerful; we could easily add several of them when considering the Salt Score to define the most powerful or feared cards in Magic.

Unlike Pithing Needle, Lodestone Golem, Narset, Parter of Veils, or Trinisphere, Chalice of the Void simply ends games by removing an entire part of the game's mana curve - which, when surgically chosen, can derail an entire deck.

Skullclamp

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Here's a card that was able to break Standard, Modern, Legacy... After all, it's two draws per creature, which quickly turned into ten or twenty draws in a row.

Such an advantage made this card flood the different formats. It was common to find 4 copies in the deck lists of a top 16. In addition to the Altars (Phyrexian Altar, Ashnod's Altar), Carnival of Souls, Cadaverous Bloom, among others, creates explosive turns where we can see players drawing dozens of cards.

Grim Monolith

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When we talk about Grim Monolith, it's rare not to think about infinite mana and degenerate combos. Its fame starts from its release in Urza's Legacy, where it was combined with Voltaic Key, another gem of that block.

In eternal formats it is still common to use with Power Artifact, Kinnan, Bonder Prodigy and Zirda, the Dawnwaker to name a few examples.

Time Vault

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Anyone who believes that combos with Alrund's Epiphany can be unpleasant has certainly not seen how powerful Time Vault is.

We're talking infinite turns on the opening turn. Mishra's Workshop for Time Vault, Mox Sapphire, Twiddle, extra turn, mana, Voltaic Key, extra turn... it happens consistently in contemporary Vintage, with even more efficient cards than before — after all, the game has evolved a lot in three decades.

Memory Jar

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Another card coming directly from "The Combo Winter", a name Urza's block era received, where we had nefarious decks using Tolarian Academy. Still present in Vintage, we can mention some decks like Dream Halls and Tinker Decks.

Memory Jar is insane, after all each player draws 7 cards, which added to the fact of playing cards at the cost of discarding a card is totally "broken" — and today having Omniscience would be even more. There was also the famous combination with Megrim, which deals devastating damage.

Mana Crypt

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Two additional mana per turn is always good, but at the cost of an occasional Lightning Bolt. The staple Mana Crypt is prevalent in Commander, and its presence is important in Vintage given the extreme speed it adds to the game.

Cards like Null Rod and Karn, the Great Creator can make it a great antagonist, which ended up reducing its presence a bit, as well as the use of full sets of Moxes.

Mox Pearl

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Let's think about why Moxes are so strong. A Mox generates one mana as a basic land; however, it does not count as your land for the turn, which means that if you are the player who makes the first draw, you have advanced one turn ahead of the first player.

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Although Mox Pearl is the least used of the original Moxen for color correction purposes, its use as an accelerator is unchanged, being present some of the biggest Vintage lists.

Mox Emerald

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Whether as an accelerator generating extra mana for artifacts, supplementing the cost of spells, or generating extra green mana to play Birds of Paradise.

Fixing the turn 1 curve, Mox Emerald has been gaining strength and its space alongside the rise of green in recent years. In which we had Oko, Thief of Crowns, Wrenn and Six, Uro, Titan of Nature's Wrath, etc.

Mox Ruby

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We arrived at our first Mox which is effectively used to guarantee access to its color, in addition to the previous advantages.

Given the great importance of blue and many strategies linked to artifacts, its main antagonist, red, grows in proportion. In red, we have Pyroblast, Ancient Grudge, Ragavan, Nimble Pilferer, Dreadhorde Arcanist, Burning Wish, which, let's face it, may justify the need to access the color.

Mox Jet

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Black access allows quick access to any resources, and thus, we come to Mox Jet.

In this color, we have access to the best tutors in Magic — remembering that Demonic Tutor and Vampiric Tutor are black cards. We also have the Power 10 candidate: Yawgmoth's Will, and other excellent cards that make a big impact in games like Cabal Therapy, Dark Confidant, Deathrite Shaman, and the already quoted Bolas's Citadel.

Mox Sapphire

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When we think of the most powerful cards in Magic, we think of The Power Nine, among which only one color is present: blue (apart from artifacts, of course).

In formats where we have access to this select group of cards, we can say that Mox Sapphire is the most evident among the Moxen, as it guarantees access to the most relevant color cards in the game.

After all, playing immensely powerful cards like Ancestral Recall, Timetwister and Time Walk often grants you a surreal advantage, especially on opening turns.

Sol Ring

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Also known as the tenth of The Power Nine, Sol Ring is a card that causes theoretical discussions about being more powerful or as powerful as the nine.

The reason: its ability to generate positive mana without any drawback, unlike Mana Crypt, another excellent card, but causing many premature game ends.

Sol Ring finds space on Old School and Vintage tables. However, there is a format where it reigns supreme: Commander. In the vast majority of matches, playing Sol Ring on the first turn is incredibly relevant.

It is worth mentioning that, in Legacy, the card is banned due to the huge imbalance it causes in the game.

Black Lotus

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Looking at our list, we have many low-cost mana rocks that generate up to 3 mana, some colored like the Moxen and Lion's Eye Diamond, this one which requires you to discard your hand as its activation cost, in addition to stones that do not untap or have conditional activations.

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However, there is an icon considered the perfect mana rock, being our first place: Black Lotus. Its ability to, before even playing the first land, generate three mana of any color is powerful enough to be the link between all the great champion decks of Vintage.

If one of the Moxes throws you a turn ahead, a Lotus gives you a win on most times. Many cards are based on it and feature a mention or flavor linked to Black Lotus, from the recent Lotus Field of M20 to another card on our list, Lotus Petal.

Other great artifacts

Not every artifact could be listed here, but if this could stretch a little more, I would add the following cards: Mox Diamond, Sensei's Divining Top, Manifold Key, Paradox Engine, Mox amber, Springleaf Drum, Pyrite Spellbomb, Kaldra Compleat, Colossus Hammer, Cranial Plating, Umezawa's Jitte and the list would go on.

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Conclusion

Many artifacts make up the history of Magic, and defining lists is always a subjective and complex task — I believe that each player should have their favorites and use these cards, after all, the objective of the game is always fun.

The development of each individual's skills in the hobby involves observing the motivations and subtleties of other players' choices to complement and expand our knowledge. After all, that's what Gathering is all about.

Thanks for reading and good games!

Any questions, I'm available in the comments!