How does this system work?As we said, its level is basic and uses only D6 to play, which are for damage and other attributes. For example, in combat, the attacker rolls the die and adds the result to certain characteristics and other abilities of the character, altered by the attack advantages or disadvantages, such as sword, weight of armor, shield, vision hidden by the helmet, among others. The defender does the same thing, but with their defensive characteristics, abilities and advantages. The difference between the final attack and defense results determines the damage to be dealt. There is also control over some actions the character will take, and the die also needs to be rolled to determine whether there was a success or failure in taking that action. Remember that today it is easier to find 3D&T like Tormenta, and this is not the first, but the third edition, which is more developed; its first was D&T created in 1994. Since then, it has evolved a lot, but still keeps its essence simple to conquer new players.
Vampire: the Masquerade,
Werewolf: the Apocalypseand
Mage: the Ascension. These were released in the 90s, then other versions came out including Mummies, demons, among others, but these three are the most popular around the world, in Brazil, Vampire: The Masquerade is the most popular. Storyteller has a slightly different way of developing the game, and whoever drives it is not called a master, but a narrator. It is worth mentioning that it is not a live action (this mistake occurs) because they are different: the live actions are real game reenactments, with costumes, makeup, equipment and other accessories, and also require artistic interpretation. Storyteller, on the other hand, does not have this appeal, however it requires a lot of imagination from the player, in the tone of speech, changing the voice, demonstrating some movements made by the character or describing them very well.
d20system is probably one of the most popular in the RPG world. It is a very complete system, which covers each stage of the game's development in a broad and differentiated way, from level evolution by experience in battle, difference in multipliers between enemies, always rolling different dices, and even important actions needs to be checked for success or not, using your skill and ability as a sum or multiplier. Using the skills and abilities of each class and race as a baseline, the player rolls a d20 die, and there are 6 attributes that can modify the result, namely Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. If the result is greater than or equal to a target number (called a Difficulty Class or DC), the action is successful. If it's a combat, each enemy, monster or not, has different modifiers, and it's the DM who rolls his dice, to defend or try to deal damage.