Hello my dears! All right with you? My name is Fogaça and I'm here again to talk about Commander. When I talked about [card](Chulane, Teller of Tales), I said I was excited to hear about Brawl's pre-built decks, as well as trying to break my head to deconstruct their mechanics and extend the builds to another level. So today, following the Throne of Eldraine series, we will talk about another of the generals made possible by the collection: today is the day of dear [card](Alela, Artful Provocateur). [image](https://cardsrealm.com/images/uploads/1570134474.jpg) *INITIAL CONCEPTIONS* Originally, our darling fae comes with a Mid-Control construction that abuses the synergy with flying creatures and takes a time stance, attacking and controlling during the game, but this greatly limits the options from the moment you skew the list. After much thought, I come, therefore, to propose an assembly that is Tempo as well, but with an idea that makes the pressure imposed by tokens something significant in a format where there are combos turn 0 - the answer found was simple: we will slow down the game. *DECK CONSTRUCTION* For seasoned folks, just by eyeing Alela can be associated with a build storm with classic combos of the format, especially considering that Esper colors are possibly the best combination for tricolor. However, being a [card](Kykar, Wind's Fury) player (which would resemble a construction like the one above), I already say that the conditions are totally different, and there can be no such comparisons. Right after we drop a point where we try to use a lot of magic for a unique way to win, we can imagine a few different ways to achieve success in the month - this will require cards that combine a low mana curve and lasting effects. I thought, therefore, of an idea similar to pillowfort (an archetype that will be explained at a later time, but which basically consists of betting on several permanents with triggered effects that will generate value when aggregated), since we will slow down and the potential use of game magic. Our goal here will be to achieve passive card buying, control, and damage effects so that, along with our Stax, pressure will be enabled that will shift opponents' focus from winning to not losing. [image](https://cardsrealm.com/images/cartas/en/war-war-of-the-spark-bolass-citadel-79.jpg) Understanding that we won't necessarily be explosive, we can move on to victory conditions. The continuous entry of creatures into the field opens the range for the use of [card](Corpse Knight) and [card](Altar of the Brood) (which is enhanced by the strong presence of gravehates in the list), and these conditions are not affected by our orbs or other effects likely to generate nonbos. Also seeking to circumvent mana unavailability, effects such as [card](Bolas's Citadel) can assist in a game progression, as well as being combined with cards like [card](Sensei's Divining Top) and [card](Aetherflux Reservoir) for a consistent win, even at an advanced stage of the game. Finally, the most unusual of our victory conditions will involve the synergy between [card](Intruder Alarm) and fairy creation as we play artifacts or enchantments; when we notice that our slowdown pieces do not increase the cost of spells, but only make their casting more laborious from tap mechanics, we open our minds to using cards like [card](Retraction Helix) and [card](Banishing Knack) and looping around and around. the continuous cast of a zero cost artifact (which may involve mana generation by this means). [deck](15644) Finally, I would like you to note the individual potential of each card and how each one behaves in conjunction with others of the same function. Most of our card advantage fonts are derived from mana-less effects, and they remain on the table for reuse. Our tutors complement an effect close to the toolbox provided by colorpie that has consistent answers to any potential threat. *HIGH VALUE CARD REPLACEMENT* We are increasingly entering cases where the best cards are the best cards; Unfortunately, there are cards with such an efficient mana cost compared to their effect that they end up having a high value. However, as our deck has a game delay feature, some cards like [card](Dark Confidant), [card](Force of Will), and [card](Chrome Mox), [card](Mox Opal), and [card](Mox Amber) may be replaced with other pieces of stax to compensate for the lost value in the form from hate to other people's strategies. *CONCLUSION* After analyzing the arguments, it can therefore be concluded that we must not necessarily be influenced by options already established when assembling our lists. Often a consecrated archetype for a certain general is only the most popular and not necessarily the most complete or with the greatest potential. For today we stay here. Thanks to everyone who has been following this series of articles and I ask you always leave your feedback to keep improving. See you all next time, my dears!
Hey, guys! I'm Ariel and this is *All Against Arena.* This series is all about the presentation, creation and/or adaptation of unusual or unexplored decks that, nevertheless, works great and provides what all games should provides us with: *fun!* Today, I am going to show you the deck I played last Monday, in our (portuguese-speaking) live stream, over at [link](https://www.twitch.tv/cardsrealm)(Cards Realm Twitch channel): *Fires of Grixis!* I must confess: This deck, if not the strongest, is currently one of the strongest in Arena. The synergy with the card that names it is amazing! Speaking of which, we have the enchantment of the new edition (*Throne of Eldraine*) [card](Fires of Invention), which is the main synergy between all cards. When this enchantment reaches the battlefield, it opens up a range of possibilities! So we have: 4 [card](Drawn from Dreams) and 4 [card](Narset, Parter of Veils) so we can make the best choices against our opponent, "hunting" whatever suits us best. In addition, we have 7 more planeswalkers to define the game: 3 [card](Nicol Bolas, Dragon-God), 2 [card](Chandra, Awakened Inferno) and 2 [card](Liliana, Dreadhorde General). This deck proved to be very strong against several decks from the current meta, I didn't see any major disadvantages in it. Maybe I could swap 3 [card](Rankle, Master of Pranks) with 3 [card](Murderous Rider) for better synergy and better answers against planeswalkers. I will test this substitution in the future. Check out the list: [deck](17011) But a video is worth a thousand words, so take a look at my test run - though it's in portuguese, it's worth a watch! [youtube](https://www.youtube.com/watch?v=nfeMUAyusbk) Although we lost the first (and only) match, this deck is still great, very strong and with good answers in ranked matches. It's the deck I'm using to rank up and it has worked very well so far! I recommend this deck even more so now that [card](Field of the Dead) has been banned. Want to see more decks like this? I'm live every Monday and Thursday at 10pm at our [link](https://www.twitch.tv/cardsrealm)(portuguese-speaking Twitch channel!)