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Thiago Fogaça

The Commander with Divergent Transformations - Kykar, Wind's Fury

How to develop the characteristics of a good general and take them to the next level

Hello, fellow players! How are you? I'm Fogaça and I'm here again to talk about Commander. Recently, I have ventured deeper into the world of deckbuilding to find new answers and ways to build lists as to achieve optimization in such task. One consequence of this was the identification of an interesting phenomenon; I realized that there are few efficient ways for a good assembly, but among them, there is a large derivation of methods to achieve these goals. What I am saying, in short, is that the conditions of victory are usually similar, but the way you get to them can vary greatly, and that is where each commander will add to its game - today's article will serve as a guide to finding it. [image](https://cardsrealm.com/images/cartas/en/m20-core-set-2020-kykar-winds-fury-212.jpg) I've been playing [card](Kykar, Wind's Fury) since its release, so today I'll bring my experience as a player on how to develop the characteristics of a good general and take them to the next level, using an already well-established strategy. For that, I will use my list and I will conceptualize the points that led me to it. *INITIAL CONCEPTIONS* I used all my study based on Narset and my love of Jeskai colors to come up with a consistent gameplan for our big chicken; I needed to take advantage of my bird's abilities to maximize the list. And even though the precept of this series of articles is to achieve the best possible result, I still see that some players cling to specific cards on their lists, so I ask you that for this analysis you left this practice behind. *DECK BUILDING* We'll start by talking about the card that inspired this article. [card](Divergent Transformations) has a similar effect as [card](Polymorph), which allows two creatures to be exiled and "exchanged" for others in their controller's deck, giving us the ability to use it defensively or offensively. The ability to exile an opponent's creatures often favors the option of using it as a removal, but its purpose will primarily be to harness the combination of two creatures (which will usually be the only ones on the list) that lead to victory; effects like those of [card](Kiki-Jiki, Mirror Breaker) allow for numerous combos, so we should find something similar and that fits our strategy as to tap into the potential of [card](Divergent Transformations) - in our case, the chosen creatures will be [card](Trinket Mage) and [card](Elsha of the Infinite). [image](https://cardsrealm.com/images/cartas/en/c16-commander-2016-divergent-transformations-17.jpg) Knowing the interaction of [card](Elsha of the Infinite), [card](Sensei's Divining Top) (which will be fetched by [card](Trinket Mage)) and [card](Kykar, Wind's Fury), we know that we will draw all the cards we need and provide a great tutor for all nuances contained in our build. Since we aim to put all these cards in our hand, let's get to the first concept: We won't need countless combos to win, just enough to finish the game even under adverse conditions; It is interesting that our finishers come from the same strategy (in this case, the interaction of Sensei, Kykar and Elsha), but have different mechanics, so as not to suffer from a common hate card. We use [card](Isochron Scepter) + [card](Dramatic Reversal), [card](Aetherflux Reservoir), [card](Impact Tremors) and the combination of [card](Nexus of Fate) or [card](Beacon of Tomorrows) with an empty library, thus filling out different requirements that are not stopped by the same effects Our next concept will be based on the possibility of tutoring the cards that trigger our victory ([card](Divergent Transformations)). When we unify our efforts to simplify an entire combo in a single spell, we can strengthen the build with control cards and answers to our opponents, as well as ways to linearly advance our game and create board presence. I am not saying to have only one way to win, but to focus on finding a shortcut to it. Finally, to choose our ways of winning, focus on cards that individually add to the game. Think of [card](Isochron Scepter) and [card](Dramatic Reversal) to explain this - this combination has a very high finishing potential, but individually, both cards allow interactions with the board and our commander, thus having a 2 to 1 ratio, not limiting its use to just one moment of the match. I know that touching upon loose concepts isn't much didactic, but to compensate, I ask you to look at the list and some topics about it: • There are no creatures on the deck other than combo pieces;      • Most spells have draw or mana acceleration, which take advantage of Kykar's mana generation for virtually zero cost;      • It is rare to find effects that require 2 blue manas for its realization, which takes advantage of the red generation we have;      • Wheel effects always renew depleted hands and allow for a considerable storm, as well as the use of [card](Past in Flames). All of these points derive from careful analysis and game testing - a slow and necessary process to reach the maximum of a general. [deck](17117) The icing on this magic cake of ours is given by the removals and counters that hold the fort and are recycled by Kykar's mana ability. *CONCLUSION* After analyzing the arguments, we can conclude that playtest is essential in achieving the maximum result of our game. It is a misconception that playing only two or three times with a Commander is enough to sate that it's useless or that there is no potential there, this process is slower and gentler than that. That's all for today. Thanks to everyone who has been following this series of articles and as always I ask you to leave your feedback so I can keep improving. Until the next time!

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Thiago Fogaça

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Ari Ferreira

Top 5 green creatures in Pauper


Hey guys, this is Ari and today we will start a new series here at Cards Realm. To start TOP 5, I will list the best green creatures in pauper. But before I have a very quick message. For those who aren't yet familiar with [link](https://www.manadelver.wordpress.com)(projeto Mana Delver), we have a biweekly podcast where I invite community members to talk about various topics from Magic. Our podcast is available for Android and iOS apps and you can also find us on Deezer and Spotify. Be sure to check out our podcast. Now let's get down to business, because this top 5 promises to be so good that we had to make room for an honorable mention... Although it's not among the top 5 green creatures in Pauper, this card plays a lot on Standard Tron Deck. Its cost isn't so high for Tron, and besides having a respectful body, this creature gains a lot of life, often 10 life points will be more than enough to end all opponent's chances of winning the game, so [card](Fangren Marauder) deserves to be cited in this article as our honorable mention. [image](https://cardsrealm.com/images/cartas/en/mbs-mirrodin-besieged-fangren-marauder-79.jpg) *Fifth place* This creature plays a lot on artifact-based decks, especially the well-known Affinity Pauper. [card](Carapace Forger) 's Metal Mastery ability makes, most of the times, possible to cast a 4/4 creature in the second round. Do you have any idea how aggressive this is? Not all removals deal with this creature, if it is not removed by the opponent it is likely to be the strongest creature on the table the next turn, attacking for four damage on the opponent or forcing him to make an unfavorable block. The [card](Carapace Forger) just isn't better positioned in this Top 5 just because it plays on specific artifact decks... [image](https://cardsrealm.com/images/cartas/en/som-scars-of-mirrodin-carapace-forger-114.jpg) *Fourth place* This creature can be used on many decks, one of them is the aristocratic BG that abuses sacrifice mechanics, where it is sacrificed to increase the power of other creatures. In addition, it is of utmost importance to the sideboard of combo decks that suffer greatly from sacrifice, protecting the main deck creatures by sacrificing the [card](Young Wolf) that returns with Undying. Its higher quality is to have the opponent spend 2 removals on a single creature, thereby reducing the advantage that the deck control has over creature-based decks, while preserving the gas of its main deck, Stompy. And when he is enchanted with Rancor, he becomes one of his opponent's biggest challenges. Another match where [card](Young Wolf) shines is against Infect. Although the infect is not a competitive deck, Young Wolf disrupts the deck because infecting creatures deal damage in the form of -1 / -1 counters causing Young Wolf to always return to the battlefield with a counter + 1 / + 1, giving the best possible use for your Immortal ability. [image](https://cardsrealm.com/images/cartas/en/dka-dark-ascension-young-wolf-134.jpg) *Third place* Very important for aggressive decks because of its low cost and good body. [card](Nettle Sentinel) costs 1 green mana, is a 2/2 warrior elf that doesn't untap in its untap phase, but can be untapped whenever you cast a green spell. Let's take a closer look at its second ability as it is very important for [card](Nettle Sentinel) to be Pauper's third best green creature. This ability decreases or practically nullifies the cards drawback, as it is not at all difficult for you to cast something to untap it and make it fit for attack. Remember that the magic doesn't even have to be resolved, just casted. It is common for you to attack with Nettle Sentinel and untap it on the same turn to have one more blocker. In addition to the speed and aggressiveness already mentioned, this same ability makes Nettle Sentinel important for the formats mini combos as well. We can name a few classic interactions such as generating multiple manas with Birchlore Rangers on the field and equipping the sentry with Viridian Longbow to deal damage several times. [image](https://cardsrealm.com/images/cartas/en/a25-masters-25-nettle-sentinel-182.jpg) *Second place* Hexproof is a skill that doesn't allow the creature to be targeted by its opponents' spells or abilities. In other words, this skill is essential for a deck like GW Auras for example. [card](Silhana Ledgewalker) is essential in this deck for two reasons, the first one we already mentioned: hexproof. The second reason is its evasion, as well as not being easily removed, the opponent will also have difficulty blocking it, as Silhana can only be blocked by flying creatures. Besides that, to justify Silhana's second place in our top 5, she has recently become very important in the Mono G Stompy strategy that has been using four copies of Elephant Guide in addition to the Rancors, meaning that Silhana Megazord provides greater chances of victory in tricky matches for Stompy's traditional aggressive strategy. [image](https://cardsrealm.com/images/cartas/en/gpt-guildpact-silhana-ledgewalker-94.jpg) *First place* And finally it's time to reveal the first place in our top 5. [card](Quirion Ranger) costs 1 green mana, and is a 1/1 elf who has the following ability: "Return a forest you control to its owner's hand: Untap target creature. Use this ability only once for each turn " Why is this ability so good? I'm going to explain. Quirion usually plays on fast decks, meaning they have few land and low mana creatures. On this type of deck, Qurion allows you to decrease the number of lands and increase the number of creatures or spells without risking being out of lands. This type of deck can benefit very well from the drawback of the card. It is common for you to generate a mana, return a forest to your hand, and play it again for additional mana. To give you an idea of ​​how positive this drawback is for the deck, sometimes the target of Quirion's ability ends up being a creature that is already untapped, just so that this additional mana can be generated. But untapping a creature is a very powerful ability that allows the most diverse interactions: In Elves, for example, there are several creatures that activate an ability when tapped. Quirion allows these abilities to be used more than once. In Stompy, in addition to speeding up your game, Quirion allows you to attack with a creature and untap it to have a blocker available. [image](https://cardsrealm.com/images/cartas/en/vis-visions-quirion-ranger-117.jpg) What now? We have reached the end of the article and you probably have something to comment on it right? How about leaving your Top 5 in the comment session? I hope you enjoyed the article and see you next time o/.

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Ari Ferreira

Analista de Sistemas em São Paulo. Jogador e produtor de conteúdo sobre MTG. Criador e apresentador do Canal e Podcast Mana Delver. Apesar de ser apaixonado pelo Pauper, também joga e aprecia todos os outros formatos.

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