Hey guys! This is Ari and in today's article we will look at one of the main combos of the format: The Tireless Tribe Combo. I confess I am part of the portion that believed that the Tribe would die after Gush's ban, and look that my opinion was based on the hypothesis of banning only [card](Gush), now imagine this ban accompanied by [card](Gitaxian Probe) and [card](Daze)?Luckily I was very wrong and yes, there is life after ban. Those who have been following Pauper more closely in recent months have been able to observe the changes the deck has undergone until it reaches current versions. Right after the ban, the first move was the addition of the cards [card](Accumulated Knowledge), [card](Peek), [card](Compulsive Research) and [card](Tethmos High Priest). In late May, the mol player Entropy263 won 5-0 with the following list: [deck](14592) The second major move came after the release of Modern Horizons, it was when winter came to Pauper bringing so many modifications to the Tribe that it practically became another deck, ceased to be Full Combo and became a Midrange + Combo. The Astro Kit was added to the deck and the blue gave way to green, the deck even came to be known as "Tribe Bangs with the Ass" for use [card](Treefolk Umbra), one of the main deck cards. In July, player FARADAN took 7th place in a Pauper Challenge with the list below: [deck](14588) The most recent move was the emergence of the most consistent post-ban version of the deck to date. The addition of Whiteout made Tribe resurface in Pauper's competitive scene. The deck has done several results from MOL leagues and Challenges. [image](https://cardsrealm.com/images/cartas/en/ody-odyssey-tireless-tribe-56.jpg) [card](Gush) has always been important in the combo by performing two functions: 1st Dig the deck; 2nd Hand-up cards that would be discarded to activate Tireless Tribe's ability multiple times. [card](Whiteout) doesn't dig the deck, but can be even more efficient than Gush to activate Tireless Tribe, because in addition to handling the voids better, all of your land in play can be used to return the Whiteout to hand several times to discard it again. Often the pre-ban Tribe struggled to win games where opponents gained hit points. The current Tribe can better handle these situations, I've heard reports of matches that were won even after the opponent made a [card](Weather the Storm) for many hit points. Recently the player PauloCabral_BR won two Top 8's in the Challenges: 4th place on August 25th and 7th place on September 1st. [deck](14587) Once again we have the example of a card that was always present in Pauper, but had not yet been explored by its players. Similar cases have happened to [card](Skred) and [card](Tireless Tribe) himself in the past. We live a moment of extreme popularity of Jeskai. Is the answer to the deck not asleep at this point? Well, that's a matter for another time. For today's article I invited Paulo Cabral for an interview, no one better than him to talk property about the deck. First of all I would like to thank Paulo for accepting to answer our questions and sharing his view of the deck with the community. I hope readers like this idea. *INTERVIEW* *Many people believed that Tribe would lose its relevance in format after the ban of Gush, Gitaxian and Daze. How was your relationship with the deck from the time of the ban to the current list?* A: I never had a close relationship with Tribe before the ban, I played with the deck, but he didn't have a good match against Mono U and for that reason I preferred to play with other decks at that time. Right after the ban I even tested a version of the deck that used Squadron Hawk to fill the hand, but this interaction was not enough to make the deck run, I only started playing the deck often after Whiteout's "discovery". *What do you think are the main differences between the pre-ban version, which was once one of Pauper's main decks in the past, and the current version with Whiteout?* A: The differences are mainly in the features that the deck has lost due to the absence of banned cards.The Gitaxian Probe made it possible to know your opponent's hand and combine more safely, today we play "in the dark". Daze allowed to surprise the opponent and Gush dug many more cards from the deck, often in extreme situations where I would lose the game on the back of not having Inside Out on hand, I would go on the attack still hoping to find the card with Gush during combat, sometimes that worked. I like the current version because although it is slower, it plays relatively better against the Aggros. The combination of Seeker of the Way and Prismatic Strands has improved the deck in this regard. *You have been getting good results with the MTGO deck in both leagues and Challenges. Do you think the deck is well positioned? What have been your biggest difficulties in the current meta?* A: Yes, I consider the deck well positioned today. He has a very good match against Tron (I consider 70% Tribe) and against the format aggros. The difficulties are Jeskai (60% Jeskai) and Mono W Heroic, who I consider the worst match for Tribe. *Have you ever played Treefolk Tribe, also known as “Tribe Bangs with the Ass”? What did you think of the list?* A: No, I didn't play with the deck, but I would certainly miss the cantrips. Just looking at the list, I imagine she doesn't have a good match against Tron and Jeskai, which is a problem because these two decks represent much of the goal. Let's make a quick game? *I'm gonna name a few letters and you say how important they are on your list?* [card](Seeker of the Way) Best creature against aggros. Good against Stompy, Goblins and Burn. Against Heroic I take off Seeker because he is not very relevant. [card](Muddle the Mixture) One of the best deck tutors. As well as allowing you to fetch an Inside Out or a Seeker of the Way according to game situation, it is also a great void. I often use a lot against Éditos, Pestilência, removals in general. [card](Merchant Scroll) I like the card's versatility, it can handle parts of the combo like Inside Out or a protection like Circular Logic, but she can also get Dizzy Spell and this is very important to find Tireless Tribe himself. There have been situations to make a Muddle The Mixture for Merchant Scroll for Dizzy Spell for Tireless Tribe. [card](Mystic Remora) (You have been able to use in your first lists) I used to improve a little match against Jeskai, it's a good strategy against the deck, but I currently do not have slot in the side. Maybe I'll do it in the future.
The card [card](Meloku the Clouded Mirror) has been printed twice in the history of Magic: the Gathering: first in kamigawa and the second in Modern Master. [image](https://cardsrealm.com/images/cartas/en/chk-champions-of-kamigawa-meloku-the-clouded-mirror-74.jpg) It was never a very expensive card, but it does appear on rogues decks or Commander decks focused on combo. For this reason, the card never exceeded the range of 2 dollars. After its reprint, it reached 50 cents although it is rare. But these last few days we have seen an abnormality, someone is buying out of this card. Meloku has skyrocketed and you can find only a few copies of the card in the market. These few copies are costing more than 7 dollars. At [link](http://www.starcitygames.com/results?name=Meloku+the+Clouded+Mirror&auto=Y)(Star City Games), a huge store in the United States, we only see the foil version of Meloku for sale and can pay $ 7 for it. [link](https://www.cardkingdom.com/catalog/search?search=header&ac=1&filter%5Bname%5D=Meloku%20the%20Clouded%20Mirror)(Cardkingdom) and [link](https://store.channelfireball.com/products/search?q=Meloku+the+Clouded+Mirror&c=1)(ChannelFireBall) don't have more stocks of this card. We still see low-priced versions of this card on [link](https://www.cardmarket.com/en/Magic/Products/Singles/Champions-of-Kamigawa/Meloku-the-Clouded-Mirror)(CardMarket) and [link](https://shop.tcgplayer.com/magic/product/show?ProductName=Meloku%20the%20Clouded%20Mirror&newSearch=false&ProductType=All&IsProductNameExact=true)(TCG player), the European trading site. * But what is the reason for this buyout? * It is speculated that it is due to the combo this card has with the new Throne of Eldraine land. [image](https://cardsrealm.com/images/uploads/1569172146.jpg) Buyouts have occurred before in the history of Magic: the Gathering. [card](One with Nothing) also went up in price due to a buyer buying every stock, but the card was rare and in an edition that wasn't very popular. The price of [card](One with Nothing) remained high even after years of the incident. After that we had the case of [card](River Bear), an uncommon that doesn't play in any eternal format, but the card went for 2 dollars; but soon after, it cost 10 cents again. * What will happen to Meloku? *
Hello, my dears! How are you? My name is Fogaça and I'm here again to talk about Commander. A while ago I wrote an article talking about how to start at cEDH. The purpose was to show a simple and consistent strategy for players who do not have an advanced knowledge of rules or who wanted a more accessible list on monetary issues. As I received good feedback from the community about the idea, I decided to continue with some commanders that I consider simple and linear for someone who meets the conditions described above, and thus fill in various archetypes that might attract the attention of the players. For starters, I chose Ravnica's hefty dragon: the Izzet leader who comes in his [card](Niv-Mizzet, Parun) version. [image](https://cardsrealm.com/images/cartas/en/grn-guilds-of-ravnica-niv-mizzet-parun-192.jpg) *INITIAL CONCEPTIONS* Niv-Mizzet is special compared to other commanders. Its design was devised by the WotC R&D team during the Brawl age, being balanced as a general. Something that sets him apart and justifies his choice instead of his alter ego ([card](Niv-Mizzet, the Firemind)) is the interaction promoted by the opponents game, allowing us to have card advantage even when the opponents plays. *DECK CONSTRUCTION* To begin with, we would normally worry about our commander's entry into the match and we would use cancellations and other means of control to ensure that done, however, -Niz-Mizzet has the feature of not being undone, giving us room for a strategy where our counters and removals will be used as a control method for someone else's game.This fact will be allied with the purchases provided by our dear dragon and the possibility of table cleaning that he gives us, allowing us to play proactively while preventing our opponents from pursuing their strategies. Now that we know that our posture will have a feature related to the archetype Tempo, we must identify our condition of victory. It will therefore derive from effects that allow us to draw cardswhen Parun deals damage to a player, to create a loop (our biggest and most classic example is [card](Curiosity)); damage will be reallocated to our opponents, and when we are close to the overdeck it will be directed to Niv-Mizzet himself, ending the cycle. We add [card](Laboratory Maniac) and [card](Jace, Wielder of Mysteries), to guarantee our victory, as in some moments players will have more life than cards in our library. [deck](13395) Adjacent cards have the function of providing the necessary table control, besides giving consistency to our combo and making the most of Niv-Mizzet skills. I must point out that our mana base should ensure that the specificity of our general's mana cost is met, always promoting quality rather than quantity. *HIGH VALUE CARD REPLACEMENT* When you look at the list, what scares you most are letters like [card](Snapcaster Mage) and [card](Force of Will), recurring figures here.The function of our deck will be well attended with a low curve and consistency in effects, but we don't need cemetery recursion, thus giving an optional character to our japa. [card](Force of Will) and its fellow counters can be altered by any other cancellations as long as they have a good mana cost in relation to their full effect. *WHERE TO START?* I never imagined that I would need to write about it, but in that case, It is extremely important to say that the main piece is the commander himself. Having it in hand, buying letters will be maximized, tutors and combos will work better and control will not be just that, so from the moment it is in your possession, any combination of the other functions of the deck may be used, provided there is a clear form of victory. *CONCLUSION* Therefore, after analyzing the arguments, it can be concluded that there are different ways to start in the format. A competitive deck need not necessarily be full of expensive staples or have mind-boggling mechanics involved. That's all for today. I thank everyone who has been following this series of articles and I ask you always leave your feedback to keep improving. Until next time, my dears!
Jogador de Magic desde Tarkir, sou apaixonado por interações e sinergias que quebram a curva do jogo. Para mim, o cEDH é o teste máximo para o jogador de Magic, tanto para deck build, quanto para gameplay. Para me acompanhar no YouTube, acessem meu canal.
Vinicius Sorin here brings another episode of our marathon refurbishing the decks of * Commander 2019 edition*. Remember that this content is focused only on talking about card replacements. If you are looking for a better understanding of decks and their strategies and moves, I recommend watching the [link](https://www.youtube.com/watch?v=m8Xus8lmBhc&list=PLCsJfF1fDXgUNj4lkPUDWxhJcczBoYGM7)(review videos) I made on my channel on YouTube. Today we will talk about the deck that is possibly the “strongest” in the collection. I'm talking about the Primal Genesis - the Naya with populate habilities: [card](Ghired, Conclave Exile). [deck](12639) *REMOVING THE BAD STUFF* It's normal to find that more than half of the cards on a prebuilt Commander deck are just there to be replaced (or for other decks). But this one is definitely not the case. Primitive Genesis comes fairly cohesive from the factory, and the number of dead slots in the original list is somewhat lower than usual. I would venture to say that only about 15 to 20 cards there deserve to be kicked off the list without remorse (which is little, believe me) - the rest even survives a less focused look. However, the fact that there are many synergistic cards within the prec does not mean that there are no better and more synergistic cards outside it that can take their place. One criticism I make of Primal Genesis is that it is on average a little too heavy, so one of my goals with reinforcements is to try to decrease the deck's mana curve a little too. In many cases this will be a determining factor in whether a card deserves to come out or stay on the deck. * Lands: *: Just like the other precons of past episodes, Ghired's deck comes with some useful lands that serves well to fix our mana and come into play untapped. But it is also similar to the others in the amount of tapped lands that need to be replaced. In addition, the deck has a total of 40 lands that can be quietly reduced to 36 without damaging the mana base, thanks to the ramp pack (which in turn will increase after reinforcements). As a result, the following land will leave the deck: [card](Boros Garrison) [card](Gruul Turf) [card](Selesnya Sanctuary) [card](Rugged Highlands) [card](Kazandu Refuge) [card](Graypelt Refuge) [card](Blossoming Sands) 3 [card](Plains) 3 [card](Forest) 1 [card](Mountain) Unlike other decks, here we will not give up the “Poor fetchlands” ([card](Terramorphic Expanse), [card](Evolving Wilds) and [card](Naya Panorama)) because of possible synergies with Staples like [ card](Rampaging Baloths) and possible other Lands upgrades. * Ramps: * Primal Genesis has a very dwindling acceleration card pack. There are only 6 cards capable of fulfilling this function within the precon which is usually a heavy deck. Much will need to be added here, and I don't think it will take much. I would only give up on [card](Scaretiller). * Drawing: * This precon's drawing and card selection package is very good, with a total of 9 cards. All are very good, except one for being, in my view, very conditional and heavy: [card](Voice of Many). * Removals and interactions: * We have a total of 10 removals in the precon (8 target and 2 global). It may be interesting to lighten some of them and bring lighter and faster responses. I am withdrawing: [card](Slice in Twain) [card](Trostani's Judgment) [card](Heart-Piercer Manticore) * Bombs: * Usually in the precons you find several heavy cards occupying unnecessarily slots on the deck. Some are indeed very good, but we need to focus on the purpose of our deck: to exploit our commander's potential to the best of our ability. Here are some outs to consider: [card](Atla Palani, Nest Tender) – A legend that can yield very epic moves. But your skill can be slow and slow to do something really relevant here. I think she fits better on a deck made to exploit her to the fullest. [card](Commander's Insignia) – Our creatures are already very strong, what they need most is evasion. This pump doesn't deliver it. [card](Doomed Artisan) – Your tokens may get big, but it will take several turns before that happens. Not to mention that the card itself is sabotaged. Too bad. [card](Tectonic Hellion) – Large, heavy and without evasion. It can still hurt you. A very clumsy bomb. [card](Tahngarth, First Mate) – Very cool, but it has nothing to do with the deck. [card](Idol of Oblivion) – Slow card. Makes big tokens but no evasion. [card](Cliffside Rescuer) – Interesting card that can confer some protection or evasion. However, it will give way to another card that can do something similar for all your creature and not just a single creature. [card](Druid's Deliverance) – Defending yourself is not exactly the main concern of this deck. Populate is a plus, but if it's just because of that, there's much better stuff. [card](Fresh Meat) – This card is a way to return to the game after a global removal. But there are cards there that fulfills the same function more satisfactorily. [card](Emmara Tandris) – Protects your table, but only the chips. Too heavy to be worth it. [card](Roc Egg) – This card is only here because of Atla Palani, not Ghired. [card](Soul of Zendikar) – Interesting bomb that can create tokens on a recurring basis (that's good). However, the cost to do this is too high. [card](Desolation Twin) - One of the biggest bombs on the deck. The token he makes is huge and can create havoc, but if you have no evasion it won't do much good. Even so, it is one of the cards you draw withdraw with heartache. *REINFORCING THE DECK WITHOUT SPENDING MUCH* * Lands* [card](Sunpetal Grove) enters in the place of [card](Selesnya Sanctuary). [card](Karplusan Forest) enters in the place of [card](Gruul Turf) [card](Battlefield Forge) enters in the place of [card](Boros Garrison) [card](Grove of the Guardian) enters in the place of 1 plains. [card](Brushland) enters in the place of [card](Blossoming Sands) [card](Clifftop Retreat) enters in the place of 1 Mountain. [card](Rootbound Crag) enters in the place of [card](Rugged Highlands) [card](Canopy Vista) enters in the place of [card](Graypelt Refuge) [card](Kessig Wolf Run) enters in the place of [card](Kazandu Refuge) [card](Slayers' Stronghold) enters in the place of 1 Plains. [card](Mirrorpool) enters in the place of 1 Plains. [card](Skyshroud Claim) enters in the place of 1 Mountain. [card](Zendikar Resurgent) enters in the place of 1 Mountain. [card](Alcance do Kodama) enters in the place of 1 Mountain. *Compras* [card](Hunter's Insight) enters in the place of [card](Scaretiller). [card](Rishkar's Expertise) enters in the place of [card](Voice of Many). *Remoções* [card](Krosan Grip) enters in the place of [card](Slice in Twain) [card](Generous Gift) enters in the place of [card](Heart-Piercer Manticore) [card](Ato Blasfemo) enters in the place of [card](Tectonic Hellion) [card](Swords to Plowshares) enters in the place of [card](Trostani's Judgment). *Other reinforcements* [card](Armada Wurm) enters in the place of [card](Atla Palani, Nest Tender). [card](Utvara Hellkite) enters in the place of [card](Doomed Artisan). [card](Parallel Evolution) enters in the place of [card](Idol of Oblivion). [card](Séance) enters in the place of [card](Druid's Deliverance). [card](Heat Shimmer) enters in the place of [card](Desolation Twin). [card](Flameshadow Conjuring) enters in the place of [card](Emmara Tandris). [card](Helm of the Host) enters in the place of [card](Roc Egg). [card](God-Pharaoh's Gift) enters in the place of [card](Soul of Zendikar). [card](Combat Celebrant) enters in the place of [card](Tahngarth, First Mate). [card](Boros Charm) enters in the place of [card](Cliffside Rescuer). [card](Wrap in Vigor) enters in the place of [card](Commander's Insignia). [card](Swiftfoot Boots) enters in the place of [card](Fresh Meat). [deck](13027) *Bigger investment* There is still much to talk about upgrades in the populate deck, as many cards that are above $ 10 price range play a lot on it. Here's the list with unlimited budget reinforcements can be so you are aware of all the possibilities to improve your Ghired commander! In this case the deck changes slightly, and considering the volume of cards added, if you are interested in reinforcing it this way, be aware that it may be better to buy the more interesting single cards than to buy the pre-con. [deck](13561)