
Arc Dream Publishing is an American publisher whose catalogue is tied to tabletop role-playing games, particularly Delta Green. The company brought that setting back to print after Delta Green’s publication as a 1997 supplement for Chaosium’s Call of Cthulhu. That original book was written by Adam Scott Glancy, Dennis Detwiller, and John Tynes, and recast Lovecraftian horror as covert operations conducted by a U.S. government conspiracy. Arc Dream’s Delta Green line retains that premise but is published as a standalone game, not as a Call of Cthulhu supplement. In 2015, Arc Dream ran a Kickstarter campaign for Delta Green: The Role-Playing Game. The core line was divided into the Delta Green: Agent’s Handbook and Delta Green: The Handler’s Guide. The Agent’s Handbook presents rules and player-facing material for agents; The Handler’s Guide is aimed at the game’s referee, called the Handler, and supplies the setting’s history, organizations, threats, and campaign tools. The modern version places agents in federal, military, police, intelligence, and institutional roles, while emphasizing secrecy, damage, and the consequences of confronting unnatural entities. Arc Dream has also published Delta Green operations and campaigns, including the campaign book Impossible Landscapes. Written by Dennis Detwiller, Impossible Landscapes centers on the King in Yellow and takes its name from the fictional play and associated mythology popularized by Robert W. Chambers’s 1895 collection The King in Yellow. Outside Delta Green, Arc Dream is associated with games using the One-Roll Engine, commonly abbreviated ORE. Its catalogue includes Godlike, a superhero role-playing game set during World War II, and Wild Talents, a superhero game designed to support a wider range of eras and power levels. Godlike was created by Dennis Detwiller and Greg Stolze. In both cases, superhuman abilities are framed against conflict and consequences rather than solely against four-color comic-book adventure. The publisher has also released Better Angels, written by Greg Stolze, in which players portray demons possessing supervillains and encouraging destructive behavior. Its premise reverses a usual superhero-game expectation: players portray demons, while possessed villains can resist temptation to pursue virtue. Red Markets, designed by Caleb Stokes, is another notable Arc Dream title. It is a post-apocalyptic horror game in which survivors, called Takers, accept dangerous jobs in an economy shaped by a zombie outbreak. Taken together, these lines document a publisher with a specific record in horror, conspiracy, superhuman drama, and games where missions have lasting costs for agents and survivors.






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