Today, I bring a budget deck tech based on Gale, Waterdeep Prodigy and the background Scion of Halaster!
This deck is also suited to the Tempo archetype, requiring its pilot knowledge and skill to know when to stop opponents and when to let opponents deal with each other. Hope you like it!
The Decklist
Commander, FELIPE
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56 commons, 26 uncommons y 18 rares
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1
Santuario místico
965.14
1
Zona de emersión
1253.45
12
Isla
1329.04
1
Expansión terramórfica
29.89
6
Pantano
1065.34
1
Terrenos expansivos
9.67
1
Huerto exótico
4.39
1
Templo del engaño
50.1
1
Torre de mando
101.08
1
Catacumbas Aguanegra
75.59
1
Estuario angosto
74.71
1
Foso de la Cábala
283.04
1
Arrecife nave pavorosa
44.83
1
Hondonada profunda
60.65
1
Oráculo de Thassa
11623.83
1
Espía Dimir
334.02
1
Hipocampo rompeolas
222.39
1
Maniático de laboratorio
242.6
1
Ladrón de creencias
252.27
1
Anteojos de Urza
176.68
1
Anillo solar
745.39
1
Talismán de garra de deseos
793.73
1
Sello arcano
90.54
1
Lente prismático
29.89
1
Sello dimir
166.13
1
Talismán de la dominancia
257.55
1
Piedra de Fellwar
395.55
1
Círculo de veracidad
238.21
1
Secretos de los muertos
172.28
1
Simetría taimada
3261.95
1
Visión mágica
136.24
1
Predestinar
309.41
1
Terapia de la Cábala
222.39
1
Visiones del suero
238.21
1
Desenterrar
174.04
1
Portento
90.54
1
Reflexionar
950.19
1
Trampa del vacío
177.56
1
Sonda gitáxica
2522.72
1
Ver la verdad
283.92
1
Resolver la ecuación
1081.16
1
Ganancia inesperada
892.18
1
Marea engullidora
211.84
1
Tromba
239.97
1
Crucero del tesoro
95.81
1
Una oferta que no podrás rechazar
1006.45
1
Marcha de la niebla arremolinada
1036.34
1
Suspender
110.75
1
Hechizo fallido
922.94
1
Aferrarse al polvo
110.75
1
Exploración del pensamiento
164.37
1
Clarividencia
177.56
1
Consulta demoníaca
9095.84
1
Ritual siniestro
1483.74
1
Pongificar
1207.74
1
Tutora mística
4659.55
1
Inspiración súbita
618.81
1
Red de espías
177.56
1
Cadena de vapor
4191.93
1
Flujo de esencia
50.1
1
Apresurar
90.54
1
Horadar el hechizo
24.61
1
Esfumar
149.43
1
Atisbar
652.21
1
Prueba de talentos
75.59
1
Reesculpir
116.03
1
Organizar
24.61
1
Ahogar en el lago
560.8
1
Huir juntos
9.67
1
Informe de la misión
40.43
1
Bóveda de Lim-Dûl
2278.36
1
Constricción arcana
697.04
1
Retrasar
1006.45
1
Privar de sustancia
65.05
1
Enturbiar la mezcla
697.04
1
Enviar al pasado
50.1
1
Triturar la memoria
197.77
1
Búsqueda frenética
24.61
1
Planes a largo plazo
2775.87
1
Descaminar
1733.38
1
Sumergir
1683.28
1
Tajo asesino
176.68
98 cartas maindeck
Commander Analysis
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Gale is a 3 mana 1/3 commander, which allows us to cast him on the first turns with ease and when he's on the battlefield, every time you cast an instant or a sorcery, from your hand, he'll allow you to cast another of the other type from your graveyard, which will be exiled after that.
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An interesting fact is that this spell is cast with what triggered the ability on the stack, that is, it ignores the spell's time, allowing you to use sorceries from your graveyard at instant speed and during your opponents' turn. As a whole, its effect is a recursion tool, card advantage and very high value that serve as the basis for the deck to work.
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This 2 mana background enchantment gives commanders the effect that every time we go to draw the first card of each turn, we will instead have the effect of Nagging Thoughts and then draw a card.
Theoretically, this effect is very similar to Nymris, Oona's Trickster, but it will also trigger on your turn, giving you an extra card at your draw step, allowing you to dig 3 cards per trigger.
Gameplan
As a Tempo deck, we need to hold the early game against the faster decks, while establishing their card advantage engines, stalling opponents and expending as few resources as possible.
If the commanders stay in play for one or two of your turns, giving you card advantage and value, you will probably have already made it possible for you to dig into the deck enough to have answers and tutors to win.
It's important to avoid wasting important resources and cantrips early in the game, as commanders rely on triggers to generate value.
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The deck's wincondition costs little mana, but the list doesn't have many ways to get Thassa's Oracle back from the graveyard, so if for some reason it goes there, we'll probably have to go to the deck's "plan B" with Laboratory Maniac, which besides being more expensive, depends on the draw. The list isn't a midrange with plenty of ramps and speedups, which means you'll be relying on land drops for mana.
The deck still abuses cards that can be cast from the graveyard or that exile cards from the graveyard, since for each cast on opponents' turn, at least two cards go to the graveyard - which ends up being a way to increase your resources and efficiency.
This part won't be news to anyone at all: the list was created and thought to use this wincon in a scenario with a budget limited by its ability to dig into the deck to find it, so the only way the deck has to win the game is:
Thassa + Consult
Required cards: Thassa's Oracle or Laboratory Maniac, and Demonic Consultation.
Combo Condition: Thassa's Oracle and Demonic Consultation in hand, and enough mana to cast them.
1 - Cast Thassa's Oracle.
2-Respond to its ETB by casting the other spell from your hand and naming a card you don't have in your library, thus exiling your entire library. At Thassa's Oracle's ETB resolution, you win the game.
You can use Laboratory Maniac in place of Thassa's Oracle. If that's the case, you'll need one more mana and one card draw to start, for a total of 3 blue, one black, and one generic mana.
Packages Analysis
Tutors
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The deck is equipped with all possible tutors in a budget deck, including the 3 transmutes to find Thassa or an answer, Mystical Tutor and Solve the Equation for Demonic Consultation, and Lim-Dûl's Vault, Long-Term Plans and Wishclaw Talisman as generic tutors.
Long-Term Plans is a great tutor in this deck because, with a Halaster trigger, you can put the card you were looking for in your hand. Gale, like Kess, Dissident Mage, can repurpose tutors in your graveyard, as long as they are instants or sorcery — but unlike her, he ignores the spell's timing.
Draw Engines
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The deck has its commanders as its main advantage card engines, but these are not the only ones.
Verity Circle is one of the most useful means to punish the opponents, and Wavebreak Hippocamp allows your counters and removals to trigger the Background, generating even more card advantage.
Secrets of the Dead allows Gale's trigger to also trigger Halaster, giving you a lot of card advantage, and Notion Thief steals opponents' draws for you, very useful for undermining opponents' draw spells.
Interactions
Counterspells:
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Removals:
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The deck has many interactions of different types, precisely to keep the game controlled and favorable for you, and even the deck doesn't have as many counterspells as other lists.
In this way, it is possible to interact with the pieces that remain in play and save the counters for the relevant, and non-permanent spells, such as tutors, massive draws and interactions.
In addition, the deck has two cards that serve to protect and restart the combo. Essence Flux is a very useful one mana blink to restart Thassa's combo, and Unearth is the deck's only reanimation and merely a tool to get Thassa back from the graveyard.
Ramp
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This package is quite small, as there aren't many cheap, low-cost mana rocks in Dimir colors, and also because this list doesn't rely much on ramps to develop.
A differentiating factor of this list compared to Nymris is being able to cast the commander separately, not being completely open on the turn you do. An acceleration and keeping the land drops going is enough to start well during the game. It won't be possible to overwhelm opponents in mana, but it won't be impossible to stop them.
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Cantrips and Others
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Cantrips aren't just cantrips with Gale and Scion of Halaster: they allow you to access a card from the graveyard that can handle the situation, and they can even give you card advantage with Halaster's replacement trigger. For this reason, the deck uses these low-cost cards to dig into the deck and find the card needed for each situation.
In addition, another important thing for this deck is to always keep control of information, that is, inside the cantrips we have cards that allow you to look at your opponents' hand, providing you information and pressuring the opponent to use the cards to deal with the another opponent.
Strengths and Weaknesses
Strengths
It's extremely consistent and resilient if piloted well.
Its wincondition is compact, and the deck isn't so dependent on expensive cards.
Weaknesses
This deck will hardly have more mana available than any opponent, and cannot afford to try to win at the wrong time.
It has a fragile early game and can be easily run over by very fast decks.
Conclusion
I hope you enjoyed this article! If you have any suggestions, feel free to leave them in the comments below!
Good week and good tables to you!
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