Introduction
This deck may look very similar to other types of Archetypes that already exist in the current metagame.
This is true, sometimes gluing two decks together makes them better. This maybe the case here!
Decklist
Pauper, TeasdaleMTG

75 commons
4
Silverbluff Bridge
3.4
3
Razortide Bridge
2.88
3
Rustvale Bridge
2.32
3
Seat of the Synod
10.57
3
Great Furnace
47.07
3
Ancient Den
41.18
4
Glint Hawk
19.15
1
Dawnbringer Cleric
0.03
4
Kor Skyfisher
4.44
2
Kenku Artificer
0.74
3
Frogmite
3.9
4
Myr Enforcer
13.82
4
Experimental Synthesizer
3.4
4
Navigator's Compass
5.21
4
Golden Egg
0.43
1
Makeshift Munitions
0.25
2
Journey to Nowhere
0.06
4
Thoughtcast
13.94
4
Galvanic Blast
28.62
60 البطاقات maindeck
Sideboard 15
2
Gorilla Shaman
2.44
3
Krark-Clan Shaman
67.48
2
Dawnbringer Cleric
0.06
2
Revoke Existence
0.37
2
Dust to Dust
74.15
4
Blue Elemental Blast
8.89
Gorilla Shaman is a fairly simple card choice, it is mainly another option against affinity, it is a solid option to use when combined with Dust to Dust. It additionally has other uses in other matchups where you can destroy Blood Tokens, Treasures and other Mirrodin Artifact Lands.
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Dust to Dust is the best Artifact hate spell to have in your sideboard if you are able to play white. This being able to exile 2 Modern Horizon Lands or 2 Myr Enforcers is great value. Not running anymore is to have game and sideboard slots against others.
Revoke Existence is similar to Dust to Dust being able to exile Modern Horizons Lands and Myr Enforcer. It is worse than Dust to Dust being able to exile only one, but can be cast a turn earlier. Additionally, being able to hit enchantments is good against Bogles.

Krark-Clan Shaman is a great tool at controlling the board. It isn't as great in Grixis Affinity, as we have less fodder to sacrifice. However, having access to the card is game winning in some matches. Very versatile when you don't know what to expect.
Dawnbringer Cleric is a card choice I like because it is never really bad. A 1 / 3 body that can exile a Chainer's Edict or Ephemerate is good. Gaining life and being able to deal with problematic enchantments.
Blue Elemental Blast is a card to deal with the Red menace. It is the best card to have access to when wanting to have game against Burn. Deals with anything you need to worry about, and counter any spell that could be an issue.
Sideboard Guide
Vs Mono Red
IN:

OUT:

The reason behind these changes is to remove cards that are slower and not as impactful, for life gain and Blue Elemental Blast.
Match up can be fairly difficult, but it is very reliant on finding Navigator's Compass and rebuying it as many times as possible with Kor Skyfisher.
Vs Mono Blue Faeries
IN:

OUT:

This matchup should be fairly solid. Your draw engine is flying creatures, and resolving these are key to stalling the game to let Myr Enforcer and Kenku Artificer take over the game.
The Dawnbringer Cleric has surprisingly overperformed for me against Fae. Killing Moon Circuit Hacker and blocking everything on the ground indefinitely is not nothing.
Vs Dimir Terror
IN:

OUT:

This matchup is very dependent on how fast the Terror player is out the gates. You need time to set up and get your engine going to clog the board to trade with annoying creatures.
Kenku Artificer is your real MVP here and having an infinite blocker will buy you lots of time. Dawnbringer Cleric is here to mainly provide you some interaction with annoying cards with Flashback like Deep Analysis and Chainer's Edict.
Vs Bogles
IN:

OUT:

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This is the type of archetype where the versatile sideboard cards are for. Revoke Existence hitting Ethereal Armor and even exiling Rancor, so it doesn't go back to their hand is pretty useful.
Krark-Clan Shaman being able to answer pretty much the entirety of their Hexproof creatures with very low effort is the reason to run 3 as well. To find it consistently early against the Bogles player.
The reason we are cutting Galvanic Blasts over Journey to Nowhere is the consideration that our opponent has access to Freewind Falcon. Both are overall pretty weak, but having access to what your opponent could have on their board is pretty important.
Vs Affinity
IN:

OUT:

All these cards should be fairly self-explanatory, all are good at dealing with the artifact lands.
Putting the opponent down to 1 land is fairly common.
Ensuring you hit your land drops and disrupting your opponent's land drops, seems to be the best route to victory.
Alternative card choices
I have considered a lot of different options in the main and the side. All help deal with certain decks just depending on what you expect to face.

Kuldotha Rebirth and replacing Golden Egg with Ichor Wellspring can provide early aggression and allow you to close games out quickly. However, in testing many archetypes were prepared for all the 1/1s, so ultimately decided to remove it from the list.
Metallic Rebuke is a card that doesn't really fit this deck like the rest of the cards do. I have changed the amount I play through testing and brewing this deck. One video has me playing 2 of these, but it's just so anti-synergistic. When all your artifacts either attack or have activated abilities it's really hard to get this to be a 1 mana Counterspell. Having access to this card is however it has been an important catch all. So putting this back in the list could change in the future though.
Red Elemental Blast is a generally good card to have access to. Great at dealing with Tolarian Terror or forcing a card through, by countering a Counterspell. The card also doubles up to deal with Faeries.

Relic of Progenitus is a solid card choice to fight against Tolarian Terror. Being an artifact is great for Myr Enforcer and it also replaces itself in a pinch.
Smash to Dust similarly to Dawnbringer Cleric is rarely dead. Destroying an artifact is never a bad option to have access to. Doing an Electrickery impression helps clear up Faeries too. The final mode is never really that useful but killing walls and even Sunscape Familiar or Thermo Alchemist.
Omen of the Dead is probably the card that I really want to fit in this deck. Even though it is black, being able to cast it off Navigator's Compass and being able to constantly rebuy it with Kor Skyfisher is an incredibly powerful effect.
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Conclusion
Overall, this deck is a great alternative over standard affinity, and has a lot of different options to help against whatever metagame you need to beat.
Thoughtcast is still a powerful draw spell too and don't sleep on the power of Kor Skyfisher in an affinity shell. Navigator's Compass is a good option to fight against the Red Menace.
Till Next time!
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