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CCG >Cards > Pickpocket

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NamePickpocket Edit card
TypeUnit
DescriptionWhen you play me, you may kill a gear with Energy cost no more than :rb_energy_1:. If you do, play a Gold gear token exhausted.
ArtistSix More Vodka
Set #74
WallpaperPickpocket Crop image Wallpaperdownload
ImagePickpocket Full hd imagedownload
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About Pickpocket

Pickpocket, Unit, designed by Six More Vodka first released in Mar, 2026 in the set .

Pickpocket fits best in a tempo‑midrange or value‑engine deck that wants incremental advantage while disrupting low‑cost setup pieces—especially metas where 1‑Energy gears are common (ramp tools, utility engines, or combo enablers). It’s strongest in lists that can exploit the Gold gear token (sacrifice/value triggers, artifact synergies, or resource acceleration), effectively turning it into a 2‑for‑1 that both removes and develops. However, if your format has more flexible or higher‑impact removal (e.g., a 3‑cost card that destroys any gear regardless of cost, or one that hits multiple targets, or removes without restriction at instant speed), those are generally better in control shells because Pickpocket’s cap at :rb_energy_1: makes it situational. Overall, it should see play in synergy‑driven or tempo decks in gear‑heavy environments, but it’s meta‑dependent and not an auto‑include if broader removal options are available.

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