| Name | Bionic Blow |
|---|---|
| Type | Sorcery |
| Description | Target creature you control gets +X/+0 until end of turn. Then it deals damage equal to its power to up to one other target creature. |
| Flavor | "Spider-Man pulls his punches. I don't." |
| Artist | Julia Vasilyeva |
| Set | Marvel Super Heroes Commander #680 |
| Wallpaper | |
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About Bionic Blow
Bionic Blow, Sorcery, designed by Julia Vasilyeva first released in Jun, 2026 in the set Marvel Super Heroes Commander.
**Bionic Blow** would fit best in a red-based aggressive or midrange deck that plays creatures with naturally high power or scalable power (like prowess creatures, double-strikers, or creatures that already hit hard), since the spell both pumps a creature and turns that power into removal; it’s especially synergistic with trample creatures (so excess damage pushes through) or creatures that untap or fight well. However, at **XRR** and sorcery speed, it’s generally inefficient compared to stronger, cheaper options—cards like **Temur Battle Rage** (for explosive double strike kills), **Unleash Fury** (which doubles power at instant speed), **Soul’s Fire** (similar effect without requiring a power boost), or efficient burn/removal like **Lightning Bolt** or **Play with Fire** are usually more competitive. Because it requires a creature, significant mana investment, and is vulnerable to instant-speed removal in response, it’s likely too slow and risky for competitive formats, though it cou
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