| Name | Soul Sword |
|---|---|
| Type | Gear |
| Description | [Equip] :rb_rune_calm: (:rb_rune_calm:: Attach this to a unit you control.) |
| Artist | Kudos Productions |
| Set | Unleashed #39 |
| Wallpaper | |
| Image |
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| Name | Soul Sword |
|---|---|
| Type | Gear |
| Description | [Equip] :rb_rune_calm: (:rb_rune_calm:: Attach this to a unit you control.) |
| Artist | Kudos Productions |
| Set | Unleashed #39 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Soul Sword, Gear, designed by Kudos Productions first released in Mar, 2026 in the set Unleashed.
**Soul Sword** (1-cost Gear, *[Equip] :rb_rune_calm:*) would primarily benefit a **Calm-rune midrange or tempo deck** that wants cheap, efficient attachments to enhance early board presence while maintaining rune synergy. Because it costs only 1, it fits best in lists that value low-curve equipment to snowball advantage—especially decks that stack multiple attachments or trigger effects from equipping. However, whether it should see play depends heavily on what stats or abilities it grants; if it only provides a modest stat boost, more impactful Calm-aligned Gear like higher-impact scaling weapons or utility-focused equipment (e.g., ones granting evasion, lifesteal, or on-hit value) would likely be stronger choices despite costing more. In competitive builds, low-cost gear must either enable synergy combos or provide exceptional efficiency to justify inclusion, so Soul Sword would see play mainly in aggressive or synergy-driven Calm decks, but could be outclassed in slower or value-ori
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