| Name | Vengeance |
|---|---|
| Type | Spell |
| Description | Kill a unit. |
| Artist | Max Grecke |
| Set | Origins #229 |
| Wallpaper | |
| Image |
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- Casual
Legal - Show more...
| Name | Vengeance |
|---|---|
| Type | Spell |
| Description | Kill a unit. |
| Artist | Max Grecke |
| Set | Origins #229 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Vengeance, Spell, designed by Max Grecke first released in Mar, 2026 in the set Riftbound Organized Play Promotional Cards and was printed exactly in 2 different ways.
**Vengeance** is a classic control tool—at 4 cost to simply “Kill a unit,” it fits best in slow, reactive control decks that want unconditional removal to answer large threats, win conditions, or heavily buffed units without relying on damage or combat; it’s especially strong in metas with tall, single-threat strategies. That said, whether it should see play depends on the format’s efficiency standards: if there are cheaper or more flexible removal options (such as 3-cost conditional kill spells, transform/silence effects, or removal that also advances your game plan like a kill spell that draws a card or deals Nexus damage), those are often better in faster or midrange decks. If alternatives exist that either cost less, have added utility, or fit synergistically into archetypes (for example, removal tied to a specific region mechanic), they may outclass Vengeance—but if you need reliable, unconditional hard removal in a slower deck, this card is solid and likely worth including as a 1
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