Time for a new Patch on Gwent, The Witcher cardgame!
Here's a quick summary of what's new ->
Time for a new Patch on Gwent, The Witcher cardgame!
Time for a new Patch on Gwent, The Witcher cardgame!
Time for a new Patch on Gwent, The Witcher cardgame!
Time for a new Patch on Gwent, The Witcher cardgame!
Time for a new Patch on Gwent, The Witcher cardgame!
Time for a new Patch on Gwent, The Witcher cardgame!
Time for a new Patch on Gwent, The Witcher cardgame!
Time for a new Patch on Gwent, The Witcher cardgame!
Time for a new Patch on Gwent, The Witcher cardgame!
Time for a new Patch on Gwent, The Witcher cardgame!
Here's a quick summary of what's new ->
Here's a quick summary of what's new ->
Here's a quick summary of what's new ->
Here's a quick summary of what's new ->
Here's a quick summary of what's new ->
Here's a quick summary of what's new ->
Here's a quick summary of what's new ->
Here's a quick summary of what's new ->
Here's a quick summary of what's new ->
Here's a quick summary of what's new ->
Cards Realm
In Draft, all evolving cards are now acquired in their base version
Cards Realm
Neutral Cards:
Geralt: Quen: Adrenaline condition changed from 3 to 4.
Magic Lamp: Lamp Djinn is now a Doomed Token.
Triangle Within a Triangle: Provision cost changed from 9 to 8.
Cards Realm
Monsters:
Wererat: Ability changed to:
Order: Spawn a number of Rats on this row equal to the amount of boost on self, then lose a point of boost for each Rat Spawned. Cooldown: 1. Before the end of your turn, Consume a unit to the right.
Cards Realm
Monsters:
Red Riders: Ability changed to:
Choose one:
- Spawn Frost on an enemy row for 2 turns, then replay a bronze Wild Hunt unit.
- Spawn Frost on both enemy rows for 2 turns
Cards Realm
Northern Realms:
Siege Master: Provision cost changed from 4 to 5.
Ability changed to:
Order: Reduce an allied unit's Cooldown by 1.
When you play a Siege Engine, Summon self from your hand to the left of it, then draw a card.
Cards Realm
Scoia'tael:
Toruviel: Power changed from 5 to 4.Added new part of ability: If you control an Elven Deadeye, use both abilities.
Cards Realm
Scoia'tael:
Waylay: Ability changed to: Damage an enemy unit by 3 and Spawn an Elven Deadeye on a random row
Cards Realm
Skellige:
Sigvald: Adjusted the tooltip to reflect that only damage from non-status abilities is counted. The ability itself remains unchanged
Cards Realm
Nilfgaard:
Mage Assassin: Provision cost changed from 4 to 5
Cards Realm
Syndicate:
Damnation: Provision cost changed from 7 to 6. Ability changed to:Destroy an allied unit and Create and play a 4-provision cost Firesworn unit. Increase the provision cost by the power of the destroyed unit
Cards Realm
For the complete Patch Notes, check out the official website!