À propos de Héliode, Souverain du soleil
Héliode, Souverain du soleil, Créature-enchantement légendaire : dieu, conçu par Lius Lasahido sorti pour la première fois en Dec, 2019 dans l'édition Theros Beyond Death et a été imprimé exactement dans 8 formes différentes. Voir le jeu dans 2 formats: Commander and Modern. Il est actuellement vendu au prix le plus bas de € 13.79. C'est une carte-clé dans 17 combos.
Heliod, Soleil Couronné serait un excellent ajout à un deck de gain de vie basé sur le blanc, où gagner de la vie est une stratégie clé. Cette carte peut fournir une source constante de marqueurs +1/+1 et de lifelink à vos créatures, augmentant leur puissance et leur capacité de survie. Bien qu'il puisse y avoir d'autres cartes offrant des effets similaires, la polyvalence de Heliod et son potentiel de valeur à long terme en font un choix solide pour les decks axés sur les synergies de gain de vie, notamment dans un style de jeu plus lent et plus contrôlant.
Des règles
24/01/20
A noncreature enchantment with a +1/+1 counter on it will be unaffected by that counter until it becomes a creature, at which time it will get +1/+1 for that counter.
24/01/20
Counters put on a God remain on it while it’s not a creature, even if they have no effect.
24/01/20
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Heliod’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
24/01/20
Heliod’s triggered ability triggers just once for each life-gaining event, whether it’s 1 life from Daxos, Blessed by the Sun or 3 life from Cling to Dust. If you gain an amount of life “for each” of something or “equal to the number” of something, that life is gained as one event and Heliod’s ability triggers only once.
24/01/20
If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.
24/01/20
In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.
24/01/20
Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.
24/01/20
The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.
24/01/20
The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.
24/01/20
When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
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