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Pauper: RUG Gates Deck Tech & Sideboard Guide

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In this article, we will discuss a RUG Gates deck I've been playing in Pauper, covering topics such as card selection, sideboard strategy, and alternative card options to consider.

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rezensiert von Tabata Marques

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Inhaltsverzeichnis

  1. > Introduction
  2. > Sideboard Guide
    1. Vs Mono Red Burn
    2. Vs Mono U Faeries
    3. Vs Dimir Terror
    4. Vs Caw Gates
    5. Vs Affinity
  3. > Alternative card choices
  4. > Conclusion

Introduction

Since Basilisk Gates addition to Magic Online it has been a force to be reckoned with. Some players said it should be banned when the initiative was banned as it will completely warp the format. That hasn't happened, but it does create interesting deck building and all are fairly competitive shells.

Basilisk Gate
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Red Elemental Blast is a fairly easy card to include in the sideboard, as it is a good catch all. It can be useful to ensure a threat resolves, to counter a Counterspell. It can also kill or Counter a Tolarian Terror in a heartbeat.

A small note: there is a small difference between Pyroblast and Red Elemental Blast. Pyroblast can target a none blue spell or permanent. This is useful in decks that want triggers from casting spells, or that care about the graveyard in some way. This is not any of those. There are cards that are prevalent in the current metagame, Coalition Honor Guard and Standard Bearer are cards typically used by the Cawgate or the Jeskai Gates Archetype. This means that if you want to kill a The Modern Age // Vector Glider I prefer to use Red Elemental Blast because it prevents it from being redirected.

Blue Elemental Blast is a common card used to fight the red decks. Alongside Gatekeeper, I find it a good game plan against the more burn heavy versions we have seen since March of the Machine. The same is true as above with Hydroblast, and why I prefer Blue Elemental Blast.

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Gorilla Shaman is my affinity hate of choice. This is mainly because with Relic of Progenitus and Flame Slash, having a creature with repeatable effect is just what I believe this deck needs to try and attack affinity.

Relic of Progenitus is a solid graveyard hate effect as it is versatile and it replaces itself when needed. The card is strong against dedicated graveyard decks whilst having uses against archetypes with small synergies like Sacred Cat and Prismatic Strands.

Smash to Dust I believe is a better all round sideboard card, especially when sideboard space is a real issue. It is a Shatter, Electrickery and a Tunnel all in one card. Admittedly, the Former effects are the main reason to have this card but the Tunnel effect does come up.

Sideboard Guide

Now looking at the typical decks you would verse in the pauper metagame.

Vs Mono Red Burn

IN:

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OUT:

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This is a match up where they can steam roll you very easily, your game plan is slowed down with all the taplands. I have skimped on sideboard cards, in the hope that Saruli Gatekeepers and Blue Elemental Blast give you enough time to get the win.

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Vs Mono U Faeries

IN:

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OUT:

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Gatekeepers isn't really needed in this matchup, even though they are quite an aggressive deck if they need to be. Hard Evidence is fairly weak overall as it can't be relied on due to being a token. Smash to Dust and Red Elemental Blast are fairly obvious inclusions against the mono blue deck full of 1/1s.

Vs Dimir Terror

IN:

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OUT:

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Again, fairly straight forward sideboarding, Flame Slash is one of the weakest cards and Gatekeepers isn't needed against non-red decks.

Relic of Progenitus is a good Graveyard hate spell to slow them down. Red Elemental Blast is a great option overall as a clean answer to Tolarian Terror and helps you push through a spell of yours through a Counterspell.

Vs Caw Gates

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OUT:

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Hard Evidence is overall not a great card in this matchup and Saruli Gatekeepers doesn't line up well against the opponent's threats.

Arboreal Grazer is key at preventing early chip damage from Squadron Hawks. Red Elemental Blast is useful to get a spell to resolve through a Counterspell, but there aren't many Blue spells, so Three seems enough. Smash to Dust is a great way to kill Squadron Hawk and Sacred Cat in one go.

Vs Affinity

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OUT:

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Relic of Progenitus is to minimize the effectiveness of Blood Fountain. The rest of the cards are generic artifact hate. Gorilla Shaman is really good at limiting how much mana they have access to being able to destroy the Mirrodin artifact lands.

Smash to Dust is a useful kill spell to be able to destroy a Myr Enforcer.

Alternative card choices

As this is a deck I have been toying around with since the release of March of the Machine. I have tried a variety of cards and considered even more. This list above is the one I have most success with, but let's look at other alternative card choices that could be considered when building this deck with your own flair.

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Coiling Oracle is a card I played in the earlier versions of the deck. The idea is this card can be played early and replaces themselves or keeps hitting land drops. However, I found that it is too difficult to cast early with all the basics and off color land drops, along with being an incredibly weak body that I cut it from my future lists.

Elvish Visionary in similar comparison to Coiling Oracle above it replaces itself and is something to cast early, whilst being easier to cast. I found overall it was too underwhelming to cast and not really required.

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Lightning Bolt and other removal spells I deliberated over for quite a while. Considered Bind the Monster and Unholy Heat as well, but ultimately they weren't as versatile as I would have liked.

Guardian of the Guildpact is one that I really want to include in the deck. Even though it is a white card with the new command legends gates it is incredibly easy to splash a card to fix a problematic match up. My main reason for omitting it from my decklist is that a lot of the other archetypes seem prepared for Guardian of the Guildpact with Chainer's Edict, Agony Warp and Terminate.

Conclusion

Treating the deck similar to the UW and GW archetypes that already exist, this deck leans heavily on Basilisk Gate and, to me, is a breath of fresh air.

The deck, like a lot of others I have tried, has a lot of Flair to be able to put the pilot spin on it. The final color could easily be any other color as it is just removal and sideboard cards. But I am sure that Saiba Cryptomancer Meeting of Minds and Jewel Thief is the core of the deck and other gate decks should use this more.