Magic: the Gathering

Deck Guide

cEDH's B-Side - Okaun, Eye of Chaos & Zndrsplt, Eye of Wisdom

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This article presents the third deck from this competitive Commander series: Okaun and Zndrsplt!

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Traduit par Romeu

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revu par Tabata Marques

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Indice

  1. > Introduction
  2. > Motivation
  3. > Commanders' Roles on this deck
  4. > The deck's Combo
  5. > Winning the Game
  6. > The other combo
  7. > Notable card choices
    1. Krark's Thumb
    2. Additional Tutors
    3. Flex Slots
  8. > Conclusion
    1. Weaknesses
    2. Strengths

Introduction

Hey guys. We are back with the third article of the cEDH's B-Side series, where we will analyze decklists aimed at the competitive commander, but only "off-meta" lists.

In the first article, we commented a little on the composition of the most present decks in the meta, so let's go straight to this week's commanders: Okaun, Eye of Chaos and Zndrsplt, Eye of Wisdom! We saw the list straight from cEDH's databaselink outside website.

29 commons, 15 uncommons, 51 rares and 5 mythics

Commander Image card
Commander Image card
super type imageLand28

1

Riverglide Pathway

8.87

1

Training Center

13.54

1

Fiery Islet

1

1

Prismatic Vista

48.66

1

Cephalid Coliseum

0.4

5

Island

3.4

1

Ancient Tomb

158.8

1

City of Brass

30.16

1

Mountain

0.78

1

Volcanic Island

1397.58

1

Exotic Orchard

0.23

1

Bloodstained Mire

19.42

1

Polluted Delta

22.26

1

Mana Confluence

46.03

1

Arid Mesa

27.41

1

Steam Vents

20.71

1

Command Tower

0.31

1

Flooded Strand

16.01

1

Wooded Foothills

17.96

1

Gemstone Caverns

476.44

1

Barbarian Ring

0.16

1

Misty Rainforest

33.07

1

Scalding Tarn

32.36

1

Shivan Reef

0.59

super type imageCreature8

1

Dockside Extortionist

22.44

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1

Phantasmal Image

5.16

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1

Hullbreacher

2.96

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1

Frenetic Efreet

11.9

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1

Dualcaster Mage

1.3

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1

Imperial Recruiter

174.69

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1

Simian Spirit Guide

3.16

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1

Drift of Phantasms

0.3

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super type imagePlaneswalker1

1

Teferi, Master of Time

13.29

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super type imageArtifact16

1

Jeweled Lotus

49.89

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1

Lion's Eye Diamond

921.13

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1

Chrome Mox

206.45

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1

Lotus Petal

44.45

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1

Mana Crypt

84.15

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1

Mox Diamond

1349.94

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1

Mox Opal

133.57

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1

Sol Ring

2.19

Icons of mtg

1

Mana Vault

95.27

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1

Arcane Signet

0.33

Icons of mtg

1

Talisman of Creativity

1.78

Icons of mtg

1

Grim Monolith

603.49

Icons of mtg

1

Izzet Signet

0.24

Icons of mtg

1

Grinding Station

206.45

Icons of mtg

1

Krark's Thumb

20.63

Icons of mtg

1

Fellwar Stone

1.21

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super type imageEnchantment4

1

Mystic Remora

13.48

Icons of mtg

1

Underworld Breach

16.35

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1

Copy Artifact

111.16

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1

Rhystic Study

95.27

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super type imageSorcery16

1

Gamble

25.4

Icons of mtg

1

Faithless Looting

0.2

Icons of mtg

1

Rite of Flame

10.31

Icons of mtg

1

Shatterskull Smashing

7.3

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1

Twinflame

5.46

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1

Wheel of Misfortune

7.05

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1

Jeska's Will

46.56

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1

Wheel of Fortune

476.44

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1

Timetwister

19058.14

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1

Windfall

2.79

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1

Heat Shimmer

12.69

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1

Mizzix's Mastery

1.49

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1

Bribery

8.03

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1

Time Spiral

174.69

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1

Sea Gate Restoration

54.33

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1

Knowledge Exploitation

8.72

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super type imageInstant25

1

Pact of Negation

36.51

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1

Miscast

3.06

Icons of mtg

1

Flusterstorm

11.55

Icons of mtg

1

Pyroblast

10.31

Icons of mtg

1

Mystical Tutor

25.4

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1

Red Elemental Blast

6.34

Icons of mtg

1

Brainstorm

2.6

Icons of mtg

1

Chain of Vapor

22.22

Icons of mtg

1

Swan Song

19.3

Icons of mtg

1

Dispel

0.25

Icons of mtg

1

Mental Misstep

13

Icons of mtg

1

Cyclonic Rift

47.93

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1

Snap

3.96

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1

Brain Freeze

23.81

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1

Mana Drain

317.62

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1

Winds of Rebuke

0.31

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1

Muddle the Mixture

2.6

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1

Snapback

0.56

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1

Abrade

0.15

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1

Fierce Guardianship

51

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1

Deflecting Swat

61.87

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1

Force of Negation

72.37

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1

Frantic Search

2.37

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1

Misdirection

635.26

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1

Force of Will

134.98

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98 cartes maindeck

Motivation

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On the previous decks, we could have a strong discussion about the strengths of each deck and how they attack the current metagame. There were positive points that could be used to justify one deck use over tier decks. We then came to an almost undoubtedly inferior deck to popular decks of the format, which is inevitable when looking at "B" decks. So, why would anyone pilot this Izzet deck?

  • You like tossing coins.
  • Você like having some victories based solely on luck.
  • You have a Frenetic Efreet and wants to use it
  • Combat damage with a bit of luck is attractive for you.

Commanders' Roles on this deck

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Okaun, Eye of Chaos is the least important partner. His ability can be used to put some pressure on the life points of decks that run Ad Nauseam.

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As for the good partner, Zndrsplt, Eye of Wisdom is our combo piece and card advantage engine. At the beginning of the combat, we can draw many cards, especially if both commanders are in play.

To those who are unaware, both Commanders check every coin you toss, including those tossed by another commander's trigger and/or by Mana Crypt.

So, you'll usually invest five mana on this blue Ad Nauseam that never truly draws as many cards as Ad Nauseam could. But, Zndrsplt is the second piece of a combo that is always accessible on the command zone.

The deck's Combo

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This deck has two combos, but the main combo uses Frenetic Efreet:

Board State: Zndrsplt and Efreet on the battlefield.

  1. Activate Frenetic Efreet's ability, hold priority and activate it again.
  2. Repeat the process over and over and as much as you like
  3. Let Zndrsplt's trigger resolve and draw your entire deck.
  4. Bounce Zndrsplt (usually with Snapback so you don't deck yourself out)
  5. Resolve all of the Efreet's triggers

There is an argument about the non-deterministic nature of the combo; if it happens at a table, solve the Zndrsplt triggers manually with a smile on your face. The combo cannot be considered slow play because the triggers are previously placed on the stack and their resolution no longer depends on the player's action. It is usually understood that the chance of you putting 10 ^ 10 activations on the stack and not drawing your deck is approximately 0 and the combo can be solved at once.

So the idea is simple, activate Efreet and draw the deck. Now how to win the game?

Winning the Game

The deck runs Thassa's Oracle Bribery to fetch the Oracle from one of the other 3 decks on the board. Bribery is a little less dead than Oracle. After drawing the deck, use the positive rocks to generate enough mana and finish the game. What if there is no deck running Oracle on the table? Check your calendar; you must have returned to 2019. But realistically, if Oracle is in your opponent's hand and not on the deck, we have another combo.

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The other combo

Since we are at Izzet colors, we cannot use Oracle + Consultation, so which other Izzet Combo works on this deck? TwinMage!

There are some variations on how to use it, but let's see one of the ways to play this combo:

Initial State: Dualcaster Mage and Twinflame in hand. Five mana available, of which three are red.

  1. Cast Twinflame and hold priority.
  2. Cast Dualcaster Mage and target Twinflame with its ETB effect.
  3. Mage's trigger resolves and it copies Twinflame
  4. Twinflame's copy targets Dualcaster Mage
  5. Repeat the process an arbitrary number of times
  6. Attack with an absurd number of Dualcaster Mage copies

The combo can also be played with Heat Shimmer rather than Twinflame, but with one additional mana. Heat Shimmer also requires at least one creature on the battlefield.

Note that there is no point in casting the Dualcaster Mage before because if you cast the creature copying spell with Mage in the field, the copied trigger goes to the stack when the original spell has resolved.

Some lists, including this one, runs Grinding Station, Brain Freeze and Underworld Breach to go off with Lotus Petal and use the Bribery setup mentioned before.

Notable card choices

Let's not waste time with Izzet's boring interaction package or its traditional mana rocks. We have all the usual package: Force of Will, Mana Drain, Mana Crypt, Jeweled Lotus...

But we can also see some cards that fit particularly well with this deck.

Krark's Thumb

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Before we met Krark, the Thumbless, his thumb was already very well used on this deck. It has an obvious synergy since we'll probably draw more cards and probably boost Okaum's power more often. It's also a good way to grind games with our commander, but it's not mandatory to win the matchup.

Additional Tutors

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Drift of Phantasms tutors Frenetic Efreet, Dualcaster Mage and Heat Shimmer.

Imperial Recruiter serves the same role, except for Heat Shimmer

Muddle the Mixture has been disappearing from the most popular lists due to the power creep, but it's still a good counter and tutors our combo pieces alongside Underworld Breach.

Flex Slots

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The presented list runs wheel effects alongside Hullbreacher (which is no longer optional) as a disruption. Mizzix's Mastery helps with this deck's weakness of having too few recursion effects and can recover some combo pieces, and it synergizes well with a deck that runs fewer creatures.

Knowledge Exploitation is usually a 7 mana Ad Nauseam, but it gives us access to some of the best cards of the format, which we cannot use because we are an Izzet deck.

Conclusion

Weaknesses

Our commanders having the same mana value makes its curve a bit weird, especially since both cost 5 mana.

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Also, having a card advantage engine that relies on your luck can lead to some frustrating matchups.

Strengths

Although some frustrating matchups might happen, your commanders can draw an absurd amount of cards, especially with Krark's Thumb on the battlefield.

The pressure that Okaun can put on your opponent's life totals cannot be ignored since three victorious coin flips are enough to make him hit for lethal.

Furthermore, the "meme" quality of the deck causes even experienced players to underestimate the list. The threat assessment forces us to focus on more aggressive decks, so our partners can go under the radar and steal some victories.

This ends the third article of the series, soon we will come back with another deck for you who got tired of piloting the same decks.