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Flesh // Blood image
set min mtgo
- 0.98 0.01 tix
Icons of mtg
Name Flesh // Blood Edit card
Type Sorcery
Description Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.) Target creature you control deals damage equal tSee more
Artist Lucas Graciano & Lucas Graciano
Set The List #639
Wallpaper Flesh // Blood Crop image Wallpaper download
Image Flesh // Blood Full hd image download
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Table of contents

About Flesh // Blood

Flesh // Blood, Sorcery , designed by Lucas Graciano & Lucas Graciano first released in May, 2013 in the set Dragon's Maze and was printed exactly in 2 different ways. It see play in 1 formats: Commander. It's currently being selled by the minimum price of 0.98. It's a key card in 1 combos.

This card, Flesh // Blood, would benefit a graveyard-focused deck that aims to utilize powerful creatures in the graveyard and boost their power. However, there may be better options depending on the specific strategy of the deck, such as cards that provide more consistent value or synergy with other cards in the deck. Whether Flesh // Blood should see play would depend on the overall strategy and synergy of the deck it's included in, as well as the current metagame and potential alternatives available.

Top 8 decks with Flesh // Blood

Format

Meta Decks

% total

Average per deck

Commander

1

0.1

1.0

Rules

04/15/13

As Blood is resolving, if only one of the targets is legal, Blood will still resolve but will have no effect: If the first target is illegal, it can’t deal damage to anything. If the second target is illegal, it can’t be dealt damage.

04/15/13

As Flesh is resolving, if the creature is an illegal target but the creature card is still a legal target, the creature card will be exiled but no counters will be put onto the creature. If the creature is the only legal target, Flesh will still resolve but will have no effect as you didn’t exile a card.

04/15/13

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

04/15/13

If you cast Flesh // Blood as a fused split card, the +1/+1 counters will have been placed before the amount of damage is determined.

04/15/13

On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.

04/15/13

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

04/15/13

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.

04/15/13

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

Where to buy

Seller image Magus Market Selling icon

5 uni.

0.47 Visit store
Seller image Cool Stuff Inc Selling icon

1 uni.

0.97 Visit store
Seller image Card Kingdom Selling icon

18 uni.

0.98 Visit store
Seller image Ebay.com

Visit store
Seller image Printing proxies

$ 0.75 Visit store

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