Magic: the Gathering

Deck Guide

cEDH's B-Side - Orvar, the All-Form

, Aktualisiert , Comment regular icon0 comments

Let's discuss the second deck of this new series: Orvar, the All-Form!

Writer image

übersetzt von Romeu

Writer image

rezensiert von Tabata Marques

Edit Article

Inhaltsverzeichnis

  1. > Orvar, the All-Form
  2. > Gameplan
  3. > The Deck's Highlights
  4. > Combos
    1. Let's go into another one:
  5. > Rest of the Deck
  6. > Final Considerations
    1. Weaknesses
    2. Strengths

Hello!

We are back with the second article of the "B-Sides of the cEDH" series, where we'll analyze off-meta decklists built towards competitive commander tables. In the last article, we talked about the most relevant decks in the current cEDH metagame and today we'll talk about Orvar, the All-Form, a list which is courtesy from the player Luis Eduardo Nunes.

Orvar, the All-Form

45 commons, 14 uncommons, 35 rares and 6 mythics

Commander Image card
super type imageLand28

1

Mystisches Heiligtum

1.13

1

Prismatisches Panorama

27.24

1

Zephaliden-Kolloseum

0.09

1

Grab der Ahnen

84.13

17

Schneebedeckte Insel

26.86

1

Seelengewölbe

36.17

1

Verschmutztes Delta

12.72

1

Erfindermesse

15

1

Gefluteter Strand

10.59

1

Edelsteinhöhlen

41.25

1

Nebliger Regenwald

20.95

1

Siedender Tümpel

19.58

super type imageKreatur6

1

Feenwolke

0.11

Icons of mtgIcons of mtg

1

Vergoldeter Drake

220.65

Icons of mtgIcons of mtg

1

Vedalken-Äthermagier

0.61

Icons of mtgIcons of mtg

1

Schiffsrumpfbrecher

4.85

Icons of mtgIcons of mtg

1

Zauberjägerin

10.13

Icons of mtgIcons of mtg

1

Archäomagierin

0.13

Icons of mtgIcons of mtgIcons of mtg
super type imagePlaneswalker2

1

Narset, Lüfterin der Schleier

1.14

Icons of mtgIcons of mtgIcons of mtg

1

Teferi, Herr über die Zeit

11.47

Icons of mtgIcons of mtgIcons of mtg
super type imageArtefakt15

1

Juwelenlotus

52.95

Icons of mtg

1

Chrommox

76.1

Icons of mtg

1

Lotusblüte

21.53

Icons of mtg

1

Manakrypta

63.53

Icons of mtg

1

Diamantmox

661.98

Icons of mtg

1

Opalmox

134.36

Icons of mtg

1

Sonnenring

0.95

Icons of mtg

1

Manaschatz

59.33

Icons of mtg

1

Candelabra von Tawnos

890.44

Icons of mtg

1

Arkanes Petschaft

0.14

Icons of mtg

1

Finsterer Monolith

353.05

Icons of mtg

1

Verfluchtes Totem

1.58

Icons of mtg

1

Saphir-Medaillon

3.27

Icons of mtg

1

Fellwarstein

0.41

Icons of mtg

1

Begehrtes Juwel

0.16

Icons of mtg
super type imageVerzauberung4

1

Mystischer Wels

6.5

Icons of mtg

1

Artefaktduplikat

52.65

Icons of mtgIcons of mtg

1

Rhystische Studie

50.57

Icons of mtgIcons of mtg

1

Verrat

26.47

Icons of mtgIcons of mtgIcons of mtg
super type imageHexerei12

1

In Betracht ziehen

0.95

Icons of mtg

1

Merkmalsbehandlung

0.43

Icons of mtg

1

Gitaxianer-Sonde

4.78

Icons of mtg

1

Finale der Offenbarung

0.15

Icons of mtgIcons of mtgIcons of mtg

1

Artefakt transmutieren

423.66

Icons of mtgIcons of mtg

1

Verborgene Fäden

0.31

Icons of mtgIcons of mtg

1

Handelsvertrag

10.58

Icons of mtgIcons of mtg

1

Die Gleichung lösen

2.02

Icons of mtgIcons of mtg

1

Zeitspirale

796.58

Icons of mtgIcons of mtg

1

Glücksfall

2.29

Icons of mtgIcons of mtg

1

Zeitspirale

88.26

Icons of mtgIcons of mtgIcons of mtg

1

Seetors Restaurierung

30.5

Icons of mtgIcons of mtgIcons of mtgIcons of mtg
super type imageSpontanzauber32

1

Pakt der Verneinung

12.25

Icons of mtg

1

Verwirken

1.31

Icons of mtg

1

Aufregungssturm

4.85

Icons of mtg

1

Hydroblast

2.68

Icons of mtg

1

Flut

1.14

Icons of mtg

1

Eine Laune von Volrath

8.82

Icons of mtg

1

Twiddel

0.31

Icons of mtg

1

Mystischer Lehrmeister

9.18

Icons of mtg

1

Gedankenwirbel

1.15

Icons of mtg

1

Kette aus Dampf

6.63

Icons of mtg

1

Essenzfluktuation

0.18

Icons of mtg

1

Schwanengesang

9.22

Icons of mtg

1

Zauberdurchbohrung

0.13

Icons of mtg

1

Traumgriff

0.31

Icons of mtg

1

Schwindelanfall

6.63

Icons of mtg

1

Tickendes Uhrwerk

0.25

Icons of mtg

1

Mentaler Fehltritt

6.61

Icons of mtg

1

Zyklonischer Riss

32.53

Icons of mtgIcons of mtg

1

Schnapp

1.15

Icons of mtgIcons of mtg

1

Manaentzug

33.91

Icons of mtgIcons of mtg

1

Dramatische Umkehr

0.76

Icons of mtgIcons of mtg

1

Verzögern

1.62

Icons of mtgIcons of mtg

1

Verpfuschtes Gemisch

1.22

Icons of mtgIcons of mtg

1

Sog der Zeit

0.15

Icons of mtgIcons of mtgIcons of mtg

1

Realitätskrämpfe

6.19

Icons of mtgIcons of mtgIcons of mtg

1

Leidenschaftlicher Schutz

37.27

Icons of mtgIcons of mtg

1

Negierungskraft

43.95

Icons of mtgIcons of mtgIcons of mtg

1

Gespenstisches Flimmern

0.73

Icons of mtgIcons of mtg

1

Zenit der Blauen Sonne

2.64

Icons of mtgIcons of mtgIcons of mtgIcons of mtg

1

Irreleitung

3.75

Icons of mtgIcons of mtgIcons of mtg

1

Willenskraft

48.28

Icons of mtgIcons of mtgIcons of mtg

1

In den Zeiten wühlen

0.12

Icons of mtgIcons of mtgIcons of mtg

99 karten maindeck

Orvar, the All-Form
Card image

Tierliste

Kein Rang

Bewerten Sie es selbst

*Diese Website enthält Affiliate-Links, für die wir möglicherweise eine Vergütung erhalten

Orvar, the All-Form is a great commander to lead a Frog tribal, but let's look at his abilities which makes him a viable option on cEDH. "Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that’s a copy of one of those permanents." The idea here is clear, use cheap spells that target permanents that you control to create copies and storm to win the game.

"When a spell or ability an opponent controls causes you to discard this card, create a token that’s a copy of target permanent." it is a bonus, but taking advantage of this ability does not happen often, since it is necessary to have a wheel in the stack (super common) and Orvar in hand (much less common).

This Commander being of all types is surprisingly useful since the deck can run Cavern of Souls without pushing too much its monoblue mana base.

Ad

Gameplan

Following the tradition of pure blue decks at competitive Commander, Orvar operates as a control deck most of the time. However it pivots well to storm, so we are talking about an adaptive deck.

The commander's static ability is used in conjunction with other blue staples to establish card advantage. After a few leaps and bounds in the early game, the mid to late game consists of establishing some infinite mana combo and using an outlet to close the game. The deck does not have such simple lines that they offend the pilot but instead uses several interchangeable effects to assemble a combo in an extremely adaptive way.

The Deck's Highlights

To highlight what attracts a veteran player to the deck, I "interviewed" an Orvar player to find out why the person is not driving Silas-Roger or Tymna-Kraum on this meta. I also asked about this commander's particular spice :

"Orvar is an adaptive deck that wants to control the game and establish advantage on cards or permanents using Orvar in the early game, to transition to a robust win in mid-game. The game plan involves generating infinite mana with any of the combos present in the deck and sinks the mana in a draw outlet, first so you can draw your entire deck, then your opponents die from overdrawing. The combo lines are many, and as the deck, they are extremely adaptive, changing dramatically with your board state and with your hand. I particularly liked Orvar because it offers a viable game plan in an unprecedented way. Of course, I'm not talking about winning with High Tide, this has been used for millennia, but how we arrive at it is very interesting and new. The deck uses very obscure cards and has very dense strategies, which, by itself, already makes the interaction with him hell. Add that to the fact that Orvar’s ability makes all interactions extremely awkward and you have a surprising resilience in mono U, which does not usually protect permanents."

Combos

Loading icon

Ad

Initial condition: Treachery and Orvar in play, Whim of Volrath in hand, four lands in play

  1. Cast Whim with Buyback targeting Treachery.
  2. Orvar triggers, copying Treachery.
  3. Treachery triggers, untap four or more lands.

Repeating the first step with Whim+Buyback costing 3 mana, we can make infinite mana. Then we need an outlet like Finale of Revelation or a tutor for an outlet like Spellseeker.

Notice that some card advantage engines such as Mystic Remora and Rhystic Study work as outlets for Orvar since after the combo is assembled we can use Whim to make an arbitrary amount of copies of those enchantments and when the opponent casts a spell, we can draw our entire deck.

Ad

Another combo.

Initial Condition: Orvar in play, Spellseeker in hand and 6 mana available.

  1. Cast Spellseeker. Search for Essence Flux.
  2. Cast Essence Flux, targeting Spellseeker. Orvar triggers and creatures a copy of Spellseeker, search for High Tide no ETB.
  3. Essence Flux resolves, exiling, and returning the original Spellseeker. Search for Hidden Strings no ETB.
  4. Cast High Tide.
  5. Cast Hidden Strings, targeting Spellseeker and an Island. Orvar triggers and creates another copy of Spellseeker. Search for Snap. Untap your Island.
  6. Ad

  7. Cipher Hidden Strings on Orvar, move to combat and attack with him, cast a copy of Hidden Strings with the Cipher trigger The targets are the same as the last step. Search for Muddle the Mixture and untap an Island.
  8. Cast Snap-on Spellseeker with one of the untapped Islands. Orvar triggers and creates yet another copy of Spellseeker, search for Whim of Volrath. Spellseeker goes back to your hand, untap two islands.
  9. Activate Transmute from Muddle the Mixture tapping two Islands, search for Cloud of Faeries.
  10. Cast Cloud of Faeries tapping the remaining Island. Untap two Islands
  11. Cast Whim of Volrath with buyback tapping one Island, target Could of Faeries and, from now on, you'll be spending 2U to cast Whim of Volrath and adding UUUU with Faerie's ETB Trigger. You can generate infinite mana.
  12. With infinite mana, cast Spellseeker and target her with Whim of Volrath to have all the CMC 2 or less instants and sorceries on your hand,
  13. Cast Finale of Revelation to draw your deck deck.
  14. Cast Blue Sun's Zenith to 101 targeting an opponent. He loses, Zenith is shuffled back and is the only card on your library.
  15. Ad

  16. Cast Ponder to draw BSZ and repeat the process
  17. Cast any cantrip to repeat the process for as many opponents as you have.

Did you find the combo convoluted or confusing? I agree. You want to play with the deck, right? The good news here that the pieces used in the combo would either be used in any way or have the advantage of being useful for other interactions, whether combining or interacting / tutoring.

Let's go into another one:

Initial Condition: Orvar in play, Coveted Jewel in play, and Whim of Volrath in hand.

  1. Cast Whim+buyback targeting Jewel. Orvar triggers, draw three cards.
  2. Ad

  3. Use the Jewel's copy to repeat the process.

Plain and simple. Doesn't generate infinite mana, but draw your entire deck. It can also be assembled with Spellseeker in hand:

Initial condition: Orvar and an artifact in play.

  1. Cast Spellseeker. Search for Essence Flux.
  2. Castassence Flux on Spellseeker, Orvar triggers, search for Transmute Artifact with the copy.
  3. Essence Flux resolves, exiling and returning the original Spellseeker. Search for Whim of Volrath
  4. Ad

  5. Cast Transmute Artifact, sac any artifact and search for Coveted Jewel.
  6. Cast Whim of Volrath with Buyback on Coveted Jewel, using Coveted Jewel's mana.

Rest of the Deck

As we are in mono-blue we will find the usual cards of control decks. Nothing worth mentioning that it was not mentioned to perform some of the combos with Orvar.

Unlike Pako and Haldan that we studied before, here it doesn't make much sense to analyze the deck in terms of packages. The spice of the deck is in the cards that only play here and in how the combos are complicated to decorate , but not to execute.

Final Considerations

Weaknesses

Ad

The deck is entirely dependent on the commander! Having the commander removed or countered is troublesome and that's where the quick metagame helps us: there are more urgent threats at the table. The deck also uses Whim of Volrath in various combos, losing it is a little bit annoying. We can use Clockspinning as a substitute, but we need a Sapphire Medallion to offset the additional cost.

Strengths

The deck is fringe. Even experienced players may find it difficult to interact at the right time. Everyone knows the time to launch their counter in Oracle + Consultation, depending on the type of counter, open mana, decks on the table, priority, and all possible permutations. With Orvar, those "oh crap" moments happen much more often, where the ideal moment to interact has passed or has not yet arrived. This allows the deck pilot, instead of trying to go over the top (like a stax) or underneath (like a turbo), to pass through the middle of the other decks on the table.

This ends the second article of the series, soon we will come back with another deck for you who got tired of piloting the usual decks of cEDH.