Articles and news about Card Games
Review
The Psychology of Card Games: How Strategy, Risk, and Decision-Making Shape the Mind
Every hand you play quietly reveals how you think, risk, and react. Explore the psychology behind card games and discover what your next move says abo...
Review
The Stories Behind Gaming's Most Famous Card Games
From Magic: The Gathering and Pokémon to Uno, poker and Balatro, discover the surprising origin stories behind gaming's most famous card games.
Review
Why AI Misses Your Local Meta
Why tournament decklists and AI suggestions miss your local metagame, and how match notes and targeted sideboarding can fix a deck that looks perfect ...
Review
Chess Openings for Worker Placement Fans
Worker placement fans already understand tempo and development. Here is how Agricola habits map onto three easy chess openings, plus a simple way to l...
News
Arkham Horror: The Card Game to Get Power of the Dreamlands Expansion
With 147 player cards and a new keyword, Power of the Dreamlands hits stores in February 2027.
Review
The Ultimate Guide to Buying and Selling PSA-Graded Pokémon Cards
Learn how to buy and sell PSA-graded Pokémon cards, compare market prices, check card values, and avoid common collecting mistakes.
Review
From Card Night to Digital Game Night: Why Familiar Games Keep Finding New Audiences
Discover how traditional card nights evolved into digital gaming, and why familiar formats, social play, and accessible games still appeal.
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Your Collection Is Worth Protecting: Account Security for MTG Arena and Online Card Tradin...
How MTG Arena and Magic Online players can protect digital collections, marketplace accounts and trading reputations from scams, hijacks and phishing.
Review
Riftbound Radiance: How to Pick a Legend and Build Without Overspending
How to pick a legend, choose affordable staples and build a competitive Riftbound Radiance deck without overspending on launch-week prices.
Review
MTG Standard After the Badgermole Cub Ban: What to Expect Before November 30
What the August Badgermole Cub ban changed in MTG Standard, how the October announcement shaped the metagame, and how players can prepare for November...
News
Star Wars: Unlimited Gift Box hits stores in November
The Fantasy Flight Games box includes eight booster packs from different sets and three exclusive promo cards.
News
Monopoly Deal: Minecraft Edition hits stores in January 2027
Hasbro's new edition of the card game features Minecraft biomes, Action cards with mobs and games that last about 15 minutes.
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TCG accessory sales gain momentum in 2026
Distributors report rising sales of TCG and miniature gaming accessories, a sign that players are more engaged with their games.
News
Final Fantasy gets Christmas ARTY Box featuring Chocobo
Gatherers’ Tavern has unveiled a new Final Fantasy ARTY Box featuring Chocobo dressed as Santa Claus, due in stores in December 2026.
Review
Risk vs. Reward: Strategic Decision-Making in Card Games and Sports
How expected value, risk tolerance and tilt management shape strategic decisions in poker, Magic: The Gathering, TCGs and competitive sports.
News
Dan Ayoub to Become Wizards of the Coast President in November
Ayoub, currently in charge of D&D, has been promoted to lead Wizards of the Coast and Hasbro’s digital games division.
Review
Blackjack, Snap, and MTG: The Teeth Behind 'Easy' Card Games
Blackjack, Snap and Magic: The Gathering look simple on paper. Here's why fewer rules can mean harder decisions — and what that teaches every card pla...
Review
Booster Packs vs Online Mystery Boxes: A Card Collector's Guide to Odds, Value and Budget
A collector's guide to booster packs and online mystery boxes — how to read published odds, weigh expected value against price, and set a spending bud...
Review
How Cribbage Scoring Works: Fifteens, Pairs, Runs and the Crib Explained
Learn cribbage scoring in a fixed order — fifteens, pairs, runs, flush and nobs — with worked examples, the 29 hand, and why 19 is a joke.
Review
From Sketch to Card Face: How Indie Card and Board Game Makers Commission Art
Learn how to hire, budget, and manage freelance illustrators or art studios for tabletop card games while keeping card set designs consistent.























