Introduction
This list was created by me and is a turbo deck. However, it has tools to stay relevant in the late game, generating value, and can be faster or slower depending on the table you are at.
Both commanders are relevant and even though white is an extremely powerful and relevant color in cEDH, unless you intend to use stax pieces, you end up not losing much by not running this color.
Commander, FELIPE

17 commons, 18 uncommons, 61 rares y 4 mythics


1
Manantiales rejuvenecedores
17615.87
1
Centro de entrenamiento
44856.37
1
Estadio del sotobosque
41252.63
1
Estanque mórfico
61358.89
1
Suite de lujo
55301.38
1
Tierras Baldías
1173070.36
1
Huerto Prohibido
26207.72
1
Tumba antigua
404029.65
1
Taiga
730534.84
1
Mar de fondo
1452265.4
1
Isla Tropical
859449.3
1
Ciudad de latón
70683.22
1
Brazo pantanoso
642440.84
1
Isla volcánica
1371217.75
1
Huerto exótico
600.62
1
Planicies del cenagal
98143.46
1
Lodo manchado de sangre
48284.33
1
Cripta sangrienta
68581.03
1
Tumba inundada
60501.9
1
Delta contaminado
64625.7
1
Confluencia de maná
171507.51
1
Ventilaciones de vapor
58311.82
1
Torre de mando
813.04
1
Playa anegada
48511.39
1
Estribaciones boscosas
53089.32
1
Cavernas de gemas
190749.46
1
Catacumbas verdes
94107.56
1
Bosque tropical brumoso
105197.13
1
Laguna ardiente
103988.56
1
Ragavan, ladrón ágil
141769.29
1
Aves del paraíso
26376.19
1
Caminavacíos dauti
18648.65
1
Oráculo de Thassa
107387.21
1
Extorsionador del muelle
79238.45
1
Confidente oscuro
19681.43
1
Agente de oposición
97498.89
1
Espíritu guardián élfico
6702.09
1
Guía del espíritu simio
5412.94
1
Asalariado sombrío
54444.39
1
Loto enjoyado
198227.96
1
Diamante Ojo de León
2573205.97
1
Cromo Mox
396639.05
1
Pétalo de loto
97799.2
1
Cripta de maná
322256.86
1
Diamante mox
3002080.96
1
Ópalo mox
660921.02
1
Anillo solar
4512.01
1
Cofre de maná
294576.88
1
Talismán de garra de deseos
9968.9
1
Sello arcano
725.14
1
Monolito siniestro
1929893.49
1
Talismán de la indulgencia
7200.17
1
Talismán de la dominancia
3178.91
1
Estación de molienda
64413.28
1
Piedra de Fellwar
1626.08
1
Ciudadela de Nicol Bolas
38630.39
1
Alfombra de flores
10005.52
1
Rémora mística
37385.19
1
Brecha del inframundo
29518.48
1
Biblioteca silvana
104889.5
1
Estudio rístico
241546.15
1
Jugar
28456.4
1
Sello Imperial
412921.82
1
Sonda gitáxica
21446.68
1
Tutor demoníaco
181366.54
1
Intención Diabólica
42710.24
1
Voluntad de Jeska
103094.95
1
Rueda de la Fortuna
943522.04
1
Timetwister
3867507.2
1
Ganancia inesperada
11258.04
1
Ritual de sacrificio
2746.76
1
Fisgar en el abismo
14949.68
1
Hechizo fallido
6401.78
1
Tutor vampírico
204695.66
1
Tormenta azoradora
25738.94
1
Consulta demoníaca
77304.73
1
Ritual siniestro
17110.47
1
Piroblasto
22127.87
1
Tutora mística
43047.18
1
Ráfaga elemental roja
15000.96
1
Reclamo de la naturaleza
8533.26
1
Cadena de vapor
51521.84
1
Canción del cisne
45720.69
1
Horadar el hechizo
681.2
1
Tropiezo mental
34338.13
1
Resucitación nociva
26551.99
1
Trofeo de la asesina
25738.94
1
Ritual de la Cábala
68712.87
1
Decadencia abrupta
3515.85
1
Congelación cerebral
51521.84
1
Pacto contaminado
76916.52
1
Custodia feroz
182934.02
1
Golpe desviador
172445.07
1
Fuerza de la negación
224128.05
1
Pacto de fuego
19293.22
1
Jugueteo mortal
75627.38
1
Fuerza de voluntad
239356.07
1
Ad nauseam
65145.75
98 cartas maindeck

Lista de niveles
Sin rango
Califícalo tú mismo
*Este sitio contiene enlaces de afiliados por los cuales podemos recibir una compensación.
Certainly, one of the most beloved commanders of cEDH, its card advantage potential is insane, and so that it doesn't happen, your opponents can only cast one spell per turn. If Kraum is respected, you should get 0-3 cards per turn, if not at most it should reach 5, with the amount of ramps in the deck, it's not difficult to play him kn turn one and start filling the hand since early game.

Ikra is a controversial commander in cEDH, some like her, some hate her, I, personally, love her. She plays a key role in longer tables, granting you extra life for Ad Nauseam, even if losing life to opponents' attacks, card effects, having an Ikra on the field helps keep Ad Nauseam a possibility.
Ad
The fact that we have a commander who gains life when you attack with any creature and damages a player, in addition to being able to attack with a big flying threat, gives the possibility to pressure your opponents' life totals, while yours gets bigger.
Winning Games
This deck has two different combo lines, which are Thassa Consult and Breach.
Thassa Consult
Combo Condition: Thassa's Oracle and Demonic Consultation/Tainted Pact in hand, and enough mana to cast them.
1. Cast Thassa's Oracle
2. Respond to her ETB by casting the other spell from your hand, naming a card you don't have in your library, exiling all cards from your library.
At Oracle's ETB resolution, you win the game.
Ad
Breach
Here, we have two ways to proceed with the usual one which is Breach + Freeze + LED, and we can also go to Breach + Station + Rock.
Breach Freeze
Combo Condition: Underworld Breach in hand, Brain Freeze, and Lion's Eye Diamond in hand or graveyard, and at least 4 mana available, one blue and one red, the others two do not need to be colored.
1. Cast Underworld Breach;
2. Cast Brain Freeze, targeting you and milling at least 6 cards;
3. Cast Lion's Eye Diamond, discarding your hand and generating 3 blue mana;
4. Repeat step 3 until you have only 3 cards in the graveyard, in addition to the cards you intend to cast, then repeat from step 2 to this step;
Ad
5. When the Storm Count is high enough, target your opponents until they have no cards in their deck and pass the turn, so they lose the game.
Breach Station
Combo condition: Underworld Breach and Grinding Station + one mana rock from the ones below, all on the battlefield and untapped + at least 3 cards in the graveyard.

All of the above mana rocks generate enough mana to be cast and tapped repeatedly.
1. Tap the mana rock to generate mana;
2. Sacrifice the mana rock using Grinding Station and mill 3 cards from your own library;
3. Cast the mana rock for the escape cost, putting it into play, and untap Grinding Station.
Ad
Repeat the process until you have no cards in your deck, switching the mana rock to one that generates colored mana, then cast Thassa's Oracle and win the game.
Analyzing the Deck's Packages
Ramps

Speeding up available mana is indispensable: the more mana, the easier it is to cast multiple spells in the same turn.
For this, the deck has all the positive mana stones, the mox that make sense to be in the deck, rocks that generate colored mana, in addition to cards that generate mana only once like Elvish Spirit Guide. In addition to rituals like Culling the Weak, it also includes Grim Hireling, which generates treasures as you deal combat damage to your opponents.
Tutors

Ad
Tutors are the foundation of a deck's consistency, together with a good density of working copies, being able to find the card you need for a situation.
As we have black mana, which helps a lot with one or two mana tutors like Vampiric Tutor, Imperial Seal, Demonic Tutor and Diabolic Intent, in addition to Wishclaw Talisman, which is a reusable tutor if you have bounces to respond to its effect before it resolves.
It is critical to comment that even though red is not the color of tutors, it gives us a great one mana tutor, Gamble Red Entomb, being an optimized tutor good enough to be included in the list, mainly due to its low cost.
Card Draw

In addition to owning Kraum, this list also has other tools to guarantee you additional cards every turn, such as Dark Confidant, which is falling into disuse, but is still a very efficient card, Ragavan, Nimble Pilferer, which steals cards from the top of the opponent's deck and generates treasures (I promise this is the last time I speak well of this monkey), and that good old set present in basically every deck that can use them: Rhystic Study and Mystic Remora.
Windfall, Wheel of Fortune and Timetwister are simple ways for you to draw many cards after using up everything important in your hand.
Bolas's Citadel, Ad Nauseam and Peer Into the Abyss serve to gain access to a massive number of cards, losing life for it.
Ad
Interactions

Free counterspells, optimized removals, ways to stop an opponent even if he resolves a spell and serious hate: everything , or almost everything, that a deck needs to interact with its opponents.
We also have Fire Covenant which removes exactly the creatures that need to be eliminated, for a small amount of mana and life, Culling Ritual which, in addition to taking away every nonland permanent with mana value 2 or less, also gives you mana equal to the number of permanents it destroyed.
The counterspell package of this deck is a bit greater than the standard farm decks, just to be used in other occasions than protecting your game.
Strengths & Weaknesses
Strengths
- It's an extremely adaptive deck, being able to respond and deal with different deck types.
Ad
- It is possible to cast Kraum on turn 1.
- The deck can handle opponents attacking you well, not to mention that the commanders are tough enough to kill or withstand many creatures.
Weaknesses
- It's not as fast as other farm decks.
- At tables where your game plan will be faster, Ikra loses its usefulness on the battlefield.
Conclusion
I close this article here, stay tuned as we will soon have another cEDH deck guide!
Thanks for reading!
Ad
— Comentarios0
Se el primero en comentar