Introduction
Legends of Runeterra has numerous bad cards. However, as the meta always shapes itself around the most optimized lists, players always use the best cards all the time - and it turns out we never see the bad cards that are in the game.
For that reason, I decided to gather the 5 worst cards of all time in all Legends of Runeterra. Be careful, and don't use these cards, as they're all terrible!
5 - Seal in Steel

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This spell was released to the game in The Darkin Saga expansion, and is an attempt to build some synergy with equipment in Targon. Besides being a card that doesn't match this region's whole visual identity, as it is red, it also doesn't match practically anything Targon does.
To use this card's effect, you need to have a unit on board, and then you Obliterate this unit to get an equipment piece that costs 3 mana in your hand. It's a lot of actions, and a lot of time invested, to have, at the end, a weapon with good stats for a second unit of yours on board. Why would you play Seal in Steel, if you have, in the same region, Draconic Bands?
Besides all that, equipment removal tools are quite common nowadays after Explorers were released to the game. So, it is even harder to make this card work. Actually, this spell is a nerf to Seraphine, as this champion can generate this card randomly, and that can really hurt the decks that use her.
4 - Jae Medarda

Jae Medarda was introduced to the game in the Foundations set, the first set of cards in the whole game. This card, after the Arcane Netflix series, became very relevant because of the character Mel Medarda, who is in the show, which makes it clear that they are likely related.
However, Jae is in the running for the title of the worst card in the entire game since the dawn of time, because Piltover ).push({});
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