City-building games are a genre that allows players to create and manage cities, develop infrastructure, and monitor the well-being of the inhabitants. Since its introduction in the 1980s, the genre has become incredibly popular.
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SimCity (1989)
SimCity is the first game in the famous series developed by Will Wright. Players take on the role of the mayor of a city, starting with an empty plot of land. The task is to build residential, commercial, and industrial areas, as well as manage utilities and finances.
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One of the game's most innovative features was the presence of a simulation system that allows gamers to see how their decisions affect the lives of residents. For example, if tax levels are too high, residents may start to leave the city.
SimCity 2000 (1993)
A sequel to the original game, SimCity 2000 adds new elements such as underground structures and the ability to design the landscape. Players can create more complex cities with unique buildings and systems.
The game introduced the ability to use different scenarios and maps, allowing players to solve unique problems and create cities in different environments.
Caesar III (1998)
In Caesar III, players become Roman governors, responsible for the development of the province. The game combines elements of city planning and resource management, requiring the player to think strategically to meet the needs of the population.
The game stands out for its historical themes and realistic economic system, including trade, taxes, and warfare.
Cities: Skylines (1999)
Although Cities: Skylines was released later in 2015, its concept was first introduced in 1999 as a prototype. The game asks players to create and manage a modern city with a focus on transport systems and ecology.
Unlike its predecessors, the game offers a more in-depth simulation of traffic and ecology, requiring players to take a more comprehensive approach to city planning.
Transport Tycoon (1994)
Transport Tycoon focuses on building and managing a transport network to move goods and passengers between cities. Players can build railways, roads, airports, and ports.
The game offers a realistic transport economy considering different types of cargo and passengers, making management more fun.
Theme Park (1994)
In Theme Park, players create and manage their own amusement park. The goal is to attract visitors by building rides and ensuring their comfort.
The game allows players to manage not only the construction of the rides but also other aspects of the business, such as the food and drink menu.
SimCity 3000 (1999)
This version of SimCity expands on the concept of the previous games by adding new controls and more detailed graphics. Players can build cities based on real locations and use different scenarios to create unique environments.
The game introduces the ability to create underground structures and control different layers of the city.
Anno 1602 (1998)
Anno 1602 takes players to the colonization era, where they must develop their colonies on islands, engage in trade, and explore new lands.
The game combines elements of city-building with economic strategy, allowing players to delve deeper into the colonization process.
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