Jogos online

Notícia

Project K vs. Pokémon: Riot’s New League of Legends TCG Draws Comparisons to a Classic

, Comment regular icon0 comments

New TCG set in Runeterra is set to release in 2025. How does it compare to the old time classic Pokemon?

Writer image

revisado por Daniel Linhares

Edit Article

Riot Games has just pulled back the curtain on Project K, a physical trading card game (TCG) rooted in the League of Legends universe. In an era where most tabletop games struggle to stand out, Riot is tapping into its massive fanbase—and a well-loved IP—to create a competitive card game that aims to be both welcoming for newcomers and deep enough for hardcore veterans. Interestingly, the design and mechanics of Project K share some passing similarities with other legendary TCGs, particularly the Pokémon TCG. From resource management to building thematic decks, both games hinge on capturing the spirit of their source material while forging unique gameplay identities.

Ad

In a recent deep-dive about Project K (LoL new card game) posted on UnrankedSmurfslink outside website—a notable website known for its League of Legends skins marketplace— was explored in exhaustive detail. The article showcased how Riot’s new TCG incorporates champion-focused decks, multi-battlefield control, and a special rune system for resource allocation. Below, we take that analysis further, comparing the principles of Project K with the widely-known mechanics that have driven the Pokémon TCG for decades. Whether you’re a curious onlooker, a Pokémon trainer itching to learn a new game, or a longtime League of Legends player, let’s unpack the unique traits that set Project K* apart—and see what it borrows from (or improves upon) the beloved Pokémon formula.

The Building Blocks: Deck Construction and Champions vs. Pokémon and Trainers

Project K’s Champion Focus

- Champion Card in a “Champion Zone”: At the heart of your Project K deck is a champion, like Yasuo or Volibear. This card stays outside your 40-card main deck, waiting to be summoned when you have enough resources.

- Color Identity: Similar to “type” constraints in Pokémon, Project K imposes color-based deck-building rules. For example, Yasuo might be Calm/Chaos, which means your 40-card deck must feature Calm- or Chaos-aligned units, spells, and gear.

- Battlefield Cards: You also pick three distinct battlefield cards for strategic variety. Though you won’t see them all in a single best-of-one game, each battlefield can come into play to shape match conditions.

Pokémon’s Trainers, Energy, and Evolution Lines

- Active vs. Bench System: In Pokémon TCG, you have one Active Pokémon and up to five on the Bench, paralleling the concept of front-line vs. base in Project K. While not identical, the idea of having multiple “zones” for your creatures (or units) resonates.

- Energy Requirements: Pokémon attachments to power attacks echo Project K’s resource usage. In Pokémon, you attach one Energy per turn (with some exceptions), while in Project K, you draw multiple runes each turn to fuel champion units, spells, or gear.

- Trainers and Supporters: Rather than champion color identities, Pokémon players use specific trainers and stadiums to shift the board’s advantage. Some players might see parallels in how certain Project K cards (gear or spells) can swing matchups, just as a powerful Supporter can turn a Pokémon game on its head.

Verdict: While Pokémon focuses on evolving creatures and attaching energy to power up attacks, Project K zeroes in on summoning powerful champions and strategically coordinating multiple battlefields. There’s a spiritual overlap—both revolve around a core synergy (type or color), but the TCG from Riot leans heavily into area control and point scoring rather than prize-based knockouts.

Resource Economy: Runes vs. Energy Cards

Project K’s Rune Deck

- Separate Rune Deck: Each turn, you draw two runes that can be used for energy or “color” costs.

Ad

- Exhausting vs. Recycling: Exhausting a rune means tapping it for energy this turn, but if a card specifically calls for a certain color cost, you must recycle (discard) a rune of that color to the bottom of your deck.

- Strategic Flexibility: This system aims to prevent “energy droughts.” Everyone gains new runes each turn, so you’ll always have something to spend, although color requirements can still limit specific plays.

Pokémon’s Basic vs. Special Energy

- Deck-Based Energy: In the Pokémon TCG, energy cards are part of your main deck. You must draw them or search them out with Trainers.

- Energy Attachments: You attach energy to Pokémon to power their attacks, typically at a pace of one energy per turn. Sometimes, you might be stuck if you can’t draw enough energy.

- Variations in Energy Cards: Pokémon players can use “Special Energy” that grants unique effects. Meanwhile, Project K’s runes have multiple colors, which determines which spells or unit abilities you can activate.

Verdict: Project K’s runes streamline resource access, reducing the chance of being “energy-@@@@.” By contrast, Pokémon has you include enough energy in your deck to keep attackers going. Fans of Pokémon might appreciate how Project K cleverly ensures each player consistently gains resource cards each turn—akin to a guaranteed “draw two Energy” scenario.

Win Conditions: Points and Battlefields vs. Prize Cards

Project K’s Point-Based System

- 8-Point Goal: You win by reaching 8 points. Each battlefield you conquer or hold scores you additional points.

- Conquering vs. Holding: Placing a unit on an empty battlefield nets you 1 point immediately. Holding it at the start of your turn grants another point per battlefield.

- The Final Point Twist: If you’re at 7 points, you can’t simply move onto a single battlefield for the win. You must either hold a battlefield from one turn to the next or claim all remaining battlefields in one massive push.

Pokémon’s Prize Cards

- Knock Out Opponent’s Pokémon: The Pokémon TCG requires you to claim all 6 Prize cards (in Standard format) by knocking out enemy Pokémon.

- Single vs. Multiple Prize Cards: Some special Pokémon (EX, GX, V, etc.) give multiple prizes when knocked out. This mechanic can speed up or slow down the game’s pace.

- Constant Pressure: Players must carefully power up their Pokémon while preventing their opponent from taking prize after prize.

Verdict: While Pokémon emphasizes board state via KOs, Project K transforms the entire concept of victory into a tug-of-war over multiple battlefields. Pokémon players might find it intriguing that winning in Project K doesn’t always hinge on direct destruction; sometimes, a well-timed conquest can swing the tide, even if your opponent has stronger units.

Combat Mechanics: Team Battles and Damage Allocation

Project K’s Showdowns

- Simultaneous Damage: When units clash, both sides assign damage simultaneously. Any unit that takes damage equal to or exceeding its might is destroyed.

Ad

- When I Attack vs. When I Defend: Certain champion or unit abilities trigger pre-combat, allowing for cunning interplay. Defenders typically get first chance to play spells.

- Return to Base or Control the Battlefield: If attackers win, they capture the battlefield. If defenders stand strong, attackers retreat.

Pokémon’s Turn-Based Attacks

- Sequential Combat: You attack during your turn, then pass. The defender can’t “strike back” immediately, though they might have “Between Turns” abilities or Trainer cards.

- Weakness and Resistance: Pokémon incorporate type-matchups, boosting or reducing damage. Project K, in contrast, focuses on distributing total might among enemy units.

- Knock Out vs. Survive: The Pokémon TCG has HP totals that can exceed typical attacks, so multiple hits may be needed. Project K often resolves units’ fate in a single combat step.

Verdict: Pokémon features a more linear attack-and-response system, while Project K encourages quick, decisive clashes where both sides trade blows simultaneously. There’s a sense of immediacy in Project K that Pokémon fans might find refreshing, especially if they’re looking for faster, less drawn-out combats.

Multiplayer and Social Aspect: 2v2, Free-for-All vs. Traditional 1v1

Project K’s Multiplayer Emphasis

- 2v2 Team Battles: Pairs of players coordinate resources to hold or contest three battlefields. Communication is key, as you can set up combos or reinforce your partner’s positions.

- Free-for-All: With three battlefields and up to four players, alliances form and dissolve at breakneck speeds. Betrayals can be sudden and game-defining.

- Aggressive Social Elements: The design fosters table talk and negotiation, reminiscent of popular board games.

Pokémon’s Standard 1v1

- Occasional Multiplayer House Rules: While official Pokémon events focus on 1v1, some fans create “Multi Battles” or special scenarios. However, these are not standard.

- Less Emphasis on Alliance: With Pokémon’s official format, there’s no direct mechanic supporting alliances or free-for-all.

- Casual Play Options: Though the Pokémon community often organizes casual events, the structure isn’t built into the rulebook in the same robust way.

Verdict: Project K is explicitly designed for a social table environment, offering official rules for 2v2 and free-for-all. By contrast, Pokémon stays mostly in the 1v1 realm. That alone might entice Pokémon players who’ve been longing for a more group-oriented TCG experience.

Global Launch Plans and Community Support

Project K’s Staggered Global Rollout

- China First in 2025: Riot has already secured a partnership for printing, distribution, and event support in China, explaining the early Chinese release window.

- Other Regions to Follow: Riot aims to ensure local game store events, translations, and a stable tournament circuit before launching globally.

- Arcane Box Set: A special limited-edition product referencing the Arcane Netflix series. English pre-orders will appear on Riot’s merch site after the Chinese launch.

Ad

Pokémon TCG’s Established Footprint

- Decades of Worldwide Support: The Pokémon TCG has official leagues, tournaments, and a well-organized structure in nearly every major region.

- Constant Set Releases: Players enjoy expansions that follow the main series video games, often introducing new Pokémon, mechanics, and synergy themes.

- Local Leagues and Prereleases: A hallmark of Pokémon’s success is their local league system, which fosters a strong sense of community.

Verdict: Project K is starting from scratch in many regions, but Riot has the advantage of an enormous global LoL player base. Pokémon’s advantage is its established presence. If Project K successfully replicates local store tournaments and fosters a strong grassroots scene, it could become a contender in the TCG space dominated by Pokémon, Magic, and others.

The UnrankedSmurfs Connection: A LoL Skins Marketplace Weighs In

It may sound unusual that a website like UnrankedSmurfs—known primarily for offering leveled or specialized LoL accounts and skinslink outside website—has taken a keen interest in Project K. However, it shows that the entire League community is abuzz about this new TCG venture. LoL players who enjoy customizing their in-game experience with special skins or rare accounts might see Project K as another layer of personalization: Instead of unlocking skins in the client, you’re now building physical decks representing your favorite champions and archetypes.

The folks at UnrankedSmurfs provided an extensive breakdown of how champion synergies mimic the “lane synergy” experience in Summoner’s Rift—except now it’s on a tabletop. A champion like Yasuo doesn’t just evoke the swift swordsman from LoL; it embodies the quick-strike flavor that made him a mid-lane terror. This synergy of theme and gameplay is part of what has the broader LoL community so excited.

Long-Term Prospects: Could Project K Rival Pokémon’s Success?

Expansion Strategy

- Project K: Future sets will almost certainly add more champions (like Ahri, Thresh, or Garen), new regions (Demacia, Shadow Isles), and advanced synergy effects. Riot hinted at ongoing expansions to keep the meta fresh, similar to Pokémon’s set rotations.

- Pokémon: Continual expansions tied to new console game releases or generational shifts keep old strategies relevant while introducing new. Pokémon’s longevity is closely linked to fan devotion to the brand—and constant innovation.

Competitive Tournaments

- Project K: Riot aims to hold local store tournaments, leading into regionals, nationals, and potentially a global championship. They emphasize “try-hard” gameplay for a reason.

- Pokémon: The Pokémon Company runs a massive circuit culminating in Worlds each year. Project K must build such a pathway to hold the interest of top-tier competitive players.

Community Engagement

- Project K: Already, devs have shown up in player Discord servers and engaged with feedback. A direct line to the development team can invigorate a budding TCG community.

Ad

- Pokémon: With a 20+ year head start, Pokémon’s community is massive. Events from local to international levels draw thousands of enthusiasts. This is the environment Project K will have to compete against or coexist with.

Should Pokémon Players Give Project K a Try?

Absolutely, if you enjoy:

1. Multiple Battlegrounds: Instead of focusing on a single active Pokémon or one battlefield, Project K uses multiple battlefields that each can be scored or defended.

2. Simultaneous Combat: Pokémon’s attacks are typically one-sided during your turn; in Project K, conflicts can see both sides exchanging blows in a single resolution.

3. Social Matches: If you’ve ever wanted official multiplayer modes, Project K literally bakes in 2v2 and free-for-all experiences.

That’s not to say Pokémon fans will automatically prefer Project K, but the learning curve might be smoother than picking up an entirely unrelated TCG because the concept of resource management (runes vs. energy) and synergy (colors vs. types) resonates strongly. The biggest shift is the “point race” dynamic—akin to prize cards, but with more emphasis on controlling physical spaces.

Conclusion: A New Challenger Enters the TCG Arena

Project K is shaping up to be a compelling alternative for card game enthusiasts seeking fresh mechanics, champion-driven synergy, and an exciting multiplayer experience. In comparing it to the Pokémon TCG, we can see parallels in resource usage, synergy-focused deck construction, and emphasis on iconic characters, but Project K stands apart with its multi-battlefield scoring system, simultaneous combat, and built-in modes for more than just 1v1.

Riot’s commitment to local game stores, official tournaments, and expansions should help foster a thriving community—something Pokémon players have long enjoyed with their established leagues and global championship series. Yet Project K also brings new flavors to the table: ephemeral alliances in free-for-all matches, champion cards that stand apart from typical unit lineups, and a wholly original final-point challenge that can spark dramatic, last-minute comebacks.

If you are a league player we recommend you get your accounts from folks at UnrankedSmurfs, a skins marketplace for League of Legendslink outside website that’s now deeply interested in the future of Project K. Their analysis reveals how the game resonates with an audience already invested in LoL’s champions and competitive spirit. Whether you’re a Pokémon veteran hunting for a new challenge, a digital LoR player ready to shuffle real cards, or a tabletop hobbyist exploring the next big thing, Project K promises to deliver a dynamic, champion-driven TCG experience—one that could become the talk of local stores and major conventions alike.

Keep an eye out for the Chinese release in early 2025 and the subsequent international rollout. With rumors of an Arcane-themed box set and extensive league support, Project K might just be the next big frontier for fans of all ages. And who knows? Maybe you’ll even find yourself applying some of those Pokémon TCG tactics—like maximizing resource efficiency and timing your moves—to capture multiple battlefields and score those final, nail-biting points. In the end, that’s the mark of a well-designed TCG: it borrows the best elements from predecessors while forging an identity all its own.

Ad