When you start getting cards from Pool 2 in Marvel Snap, don't hesitate. Start to gather the pieces to build the Moon Girl Devil Dinosaur deck.
This duo wreaked a lot of havoc in the game's beta, and were even nerfed, but still remain strong and this is one of those decks that I recommend for all ranks.
Devil Dinosaur & Moon Girl Decklist
This list is focused around creating cards in your hand, as Devil Dinosaur and The Collector grow as you fill your hand with cards. The difference is The Collector only increases his power when the cards in your hand weren't originally in your deck, but he can grow and get to somewhat 6 power. However, if you prefer, you can put in Angela in his place.
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Getting back to cards that create cards, we have Agent 13, which creates a random card in your hand; Cable, which removes the final deck from your opponent's deck (very important to keep in mind it is not a copy, you literally steal this card to yourself, so you can get a lot of information on which key card is missing and how not having it will affect their game plan).
We also have Sentinel, which every time it is played, creates a copy of itself in your hand, and White Queen, which creates a copy of the most expensive card in your opponent's hand. Besides her getting you an important piece of information, it is also a 6 power unit, so she is of great value in the location you play her.
Another key card for card creation is Moon Girl, which copies your hand. She copies from left to right, so it is very important that Devil Dinosaur is placed more to the left so you can get 2 of his cards and play him at turn 5 and also at turn 6.
Keep in mind you can only have 7 cards in your hand and the copies that Moon Girl creates count for The Collector to increase his power, so these 3 units work really well together.
The rest of the cards in the deck are ways of controlling the match or turn matches in your favor. We have Iceman, which increases the cost of one card in your opponent's deck. Depending on the card it hits, it can really hinder your opponent's game plan and even disable a combo they might've been planning to do.
Sun Spot is a very strong 1 drop, so it offers a secondary win condition. Ideally, you put him in a location you're planning to put Storm later to block that place. As Sun Spot has the effect of increasing his power, you can guarantee a victory with Storm.
And, if by any chance you're missing a point, Mister Fantastic is in your deck to help push a bit further and increase the power of the leftover locations.
To finish we have Odin, which On Reveal, makes all the other cards in the location he is placed in activate their "On Reveal" effects. Ideally we put him someplace we have the White Queen or Moon Girl, as this way, The Collector and Devil Dinosaur remain huge.
Gamestyle
This deck is a no-brainer, you need to curve out. At turn 1 you play Agent 13 or Iceman. At turn 2, ideally you play The Collector, as it only starts to grow from the moment he is summoned. In case you don't have it in hand, it is very nice to summon Cable, so you can get some information on what your opponent won't be able to draw.
Storm is very situational, as it disables a location from having cards put in it, so you need to think it through if this is something you want, and if playing her won't be a loss to you. If by any chance you have put in a Collector at turn 2, you can place Storm alongside him, as it will grow in power and can be the way to guarantee a victory in that place. The same goes for Sun Spot. I really like to combo Storm with him.
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At turn 4 you have two options: Moon Girl or White Queen. Usually, specially if you have Devil Dinosaur in hand, you will play Moon Girl, but in case you don't have Devil Dinosaur in hand, doubling your hand can be prejudicial, as your hand will fill out and this way it will be very hard to draw Devil Dinosaur, as when your hand is full, you can't draw cards.
In that scenario, it is best to bet on White Queen and even change your win condition according to what you draw from your opponent. There were matches in which I only won because of that copy that White Queen created, so it is very important that the player knows how to change strategies to get exactly what they want.
When we get to turn 5, ideally you have Devil Dinosaur in hand and play it. If you have two, as I mentioned when I talked about the strategy regarding copying him with Moon Girl, you play him at turn 5 and at turn 6. In case you only have 1, at turn 6 you put Odin on board, and it is recommendable that you place him in a location in which your card creating/copying cards are, so that this way Devil Dinosaur and The Collector grow huge and guarantee you a victory.
Tips
As I mentioned some very important tips throughout my deck explanation, I will only bring one more tip now, but pay attention, as it is very important: if you're facing a lot of decks that have Shang Chi or Enchantress, I recommend putting in one copy of Cosmo (instead of Mister Fantastic) in your deck and using it in a location you will play Devil Dinosaur.
By doing so, there is no way of Shang Chi destroying your Devil Dinosaur and Enchantress removing the card's effect. If you don't remember, I will remind you: Cosmo prevents "On Reveal" effects in the location it is in, and as Devil Dinosaur's effect is "OnGoing", it won't be affected.
However, Cosmo's effect doesn't affect only your opponent, it also interacts with your cards, so no playing Moon Girl where Cosmo is in, okay?
Final Thoughts
This was my guide on how to play the Devil Dinosaur Moon Girl deck. If you liked it, don't forget to leave a comment. Enjoy! Also, for the next deck guide, I'm taking suggestions!
Oh, and as this was my first Marvel Snap guide, I'm also taking suggestions on how to get better for the next articles, ok? ;)
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