Standard might rotate but MonoRed Aggro is eternal. Even if it is not a tier 1 deck, its variations always achieve good results.
And with the release of M21, we had some good additions, especially for those who like to build budget versions.
Standard, MTG

32 commons, 21 uncommons, 14 rares and 8 mythics
4
エンバレス城
101.84
16
山
795.14
4
熱烈なチャンピオン
50.92
4
焦がし吐き
45.05
4
ブリキ通りの身かわし
4.9
4
義賊
454.37
4
リムロックナイト
11.75
4
雷光の猟犬
101.84
2
鍛冶で鍛えられしアナックス
99.39
2
レッドフェルの従者、トーブラン
707.99
4
砕骨巨人
99.88
4
エンバレスの宝剣
4520.18
4
ステージを明るくする
85.19
60 cards maindeck
Sideboard 15
3
解き放たれた狂戦士
16.89
2
エンバレスの盾割り
23.5
2
無頼な扇動者、ティボルト
99.39
2
溶岩コイル
5.39
2
レッドキャップの乱闘
2.45
2
焦熱の竜火
2.45
2
稚魚
28.4
BUDGETING
We kept the 4 copies of Tin Street Dodger, creature 1/1 for a red mana that for another red mana can only be blocked by barriers (type of creature very rare in the current metagame).
We also kept the 4 copies of Scorch Spitter, a creature that when attacking causes damage to the player or planeswalker he is attacking, remembering that this damage is caused before the opponent can declare blockers.
We replaced the copies of 4 copies of Fervent Champion for Goblin Arsonist, a creature that can deal 1 damage to any target, and the 4 copies of Robber of the Rich with Heartfire Immolator, a creature with prowess. In addition, it can be sacrificed to cause damage equal to its power to the target creature or planeswalker, making it a great removal.
We increased from 2 to 4 copies of Anax, Hardened in the Forge, creatures that get stronger as we fill the battlefield with our red creatures. It is also a good answer to global removals.
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We removed the 4 copies of Torbran, Thane of Red Fell.
To support the deck:
We kept the 4 copies of Bolt Hound and Rimrock Knight // Boulder Rush, to maintain our deck aggressive.
We replaced the 4 copies of Embercleave with Infuriate, instant that considerably increases a creature's power until the end of the turn.
We kept the 4 copies of Light Up the Stage, which helps us to find resources, especially when we are empty-handed (which happens very early with this deck).
We replaced the 4 copies of Bonecrusher Giant // Stomp with Shock to be able to damage any target.
On the mana basis we removed the 4 copies of Castle Embereth and we increased from 16 to 20 copies of Mountain.
And with these changes we arrive at the following list:
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Despite the changes, the deck manages to have an explosive start with low CMC creatures and to increase the power of our creatures in the mid / late game.
I hope you enjoyed and see you soon.
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