| Name | Super Relocation Program |
|---|---|
| Type | Action |
| Description | Return chosen character of yours to your hand. If you returned a Hero character this way, draw 2 cards. |
| Flavor | “We appreciate what you did in the old days, but those days are over.” —Rick Dicker |
| Set | Wilds Unknown #63 |
| Wallpaper | |
| Image |
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About Super Relocation Program
Super Relocation Program, Action, designed by None first released in May, 2026 in the set Wilds Unknown. It's currently being selled by the minimum price of 0.19.
**Super Relocation Program** fits best in an **Amethyst tempo or combo-oriented deck**, especially one built around **Hero characters with strong “on play” effects**, since it lets you reuse those abilities while also drawing 2 cards for value—making it strongest in lists that want to loop characters like Merlin, Sorcerer Mickey, or other Hero-based engines for incremental advantage. It’s particularly good in slower, grindy matchups where card advantage matters, but at 4 ink it competes with more efficient bounce options like **Madam Mim – Fox** (which provides repeatable bounce attached to a body) or **Part of Your World** (for recursion strategies), and compared to pure draw options like **Friends on the Other Side**, it can be less consistent if you don’t already have board presence. Overall, it’s a **solid but niche card** that can see play in Hero-heavy Amethyst builds focused on synergy and value loops, but it’s generally not an auto-include and may be outclassed in faster or mor
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